Template:RollingDemoEnemyDamageTable

Revision as of 23:07, 15 June 2022 by DansFriend (talk | contribs)
Zombie Weapon Damage Table
MediEvilRollingDemo-SmallSwordIcon.png
Small Sword
MediEvilRollingDemo-BigSwordIcon.png
Big Sword
MediEvilRollingDemo-MagicSwordIcon.png
Magic Sword
MediEvilRollingDemo-DaggerIcon.png
Dagger
MediEvilRollingDemo-AxeIcon.png
Axe
MediEvilRollingDemo-ClubIcon.png
Club
MediEvilRollingDemo-CrossbowIcon.png
Crossbow
MediEvilRollingDemo-OwnArmIcon.png
Own arm
MediEvilRollingDemo-LightningIcon.png
Lightning
MediEvilRollingDemo-LongbowIcon.png
Longbow
MediEvilRollingDemo-SpearIcon.png
Spear
100HP 200HP 425HP 100HP 300HP 400HP direct
50HP indirect
250HP 75HP 50HP 300HP 400HP
Chick Drumsticks always deals 0 damage. The trident has no hit detection.
About this template

This is a collapsible table of damage values from the MediEvil Rolling Demo. It is primarily used on the MediEvil Rolling Demo/Enemies page. It depicts how much damage each weapon will deal to a particular enemy. By default, the values shown are for an enemy with weakness values of Sharpness 4, Weight 4, Fire 4, Magic 4.

Usage

Simply insert the enemy's damage intake values in order of sharpness, weight, fire, magic.

For example the following:

{{RollingDemoEnemyDamageTable|8|8|1|4}}

Will produce this:

Zombie Weapon Damage Table
MediEvilRollingDemo-SmallSwordIcon.png
Small Sword
MediEvilRollingDemo-BigSwordIcon.png
Big Sword
MediEvilRollingDemo-MagicSwordIcon.png
Magic Sword
MediEvilRollingDemo-DaggerIcon.png
Dagger
MediEvilRollingDemo-AxeIcon.png
Axe
MediEvilRollingDemo-ClubIcon.png
Club
MediEvilRollingDemo-CrossbowIcon.png
Crossbow
MediEvilRollingDemo-OwnArmIcon.png
Own arm
MediEvilRollingDemo-LightningIcon.png
Lightning
MediEvilRollingDemo-LongbowIcon.png
Longbow
MediEvilRollingDemo-SpearIcon.png
Spear
100HP 200HP 425HP 100HP 300HP 400HP direct
50HP indirect
250HP 75HP 50HP 300HP 400HP
Chick Drumsticks always deals 0 damage. The trident has no hit detection.