Template:RollingDemoEnemyDamageTable

Revision as of 23:25, 15 June 2022 by DansFriend (talk | contribs)
Zombie Weapon Damage Table
MediEvilRollingDemo-SmallSwordIcon.png
Small Sword
100HP
MediEvilRollingDemo-BigSwordIcon.png
Big Sword
200HP
MediEvilRollingDemo-MagicSwordIcon.png
Magic Sword
425HP
MediEvilRollingDemo-DaggerIcon.png
Dagger
100HP
MediEvilRollingDemo-AxeIcon.png
Axe
300HP
MediEvilRollingDemo-ClubIcon.png
Club
400HP direct
50HP indirect
MediEvilRollingDemo-CrossbowIcon.png
Crossbow
250HP
MediEvilRollingDemo-ChickDrumstickIcon.png
Chick Drumstick
0HP
MediEvilRollingDemo-OwnArmIcon.png
Own arm
75HP
MediEvilRollingDemo-LightningIcon.png
Lightning
50HP
MediEvilRollingDemo-LongbowIcon.png
Longbow
300HP
MediEvilRollingDemo-SpearIcon.png
Spear
400HP
The trident has no hit detection and is thus excluded from the list.
About this template

This is a collapsible table of damage values from the MediEvil Rolling Demo. It is primarily used on the MediEvil Rolling Demo/Enemies page. It depicts how much damage each weapon will deal to a particular enemy. By default, the values shown are for an enemy with weakness values of Sharpness 4, Weight 4, Fire 4, Magic 4.

Usage

Simply insert the enemy's damage intake values in order of sharpness, weight, fire, magic.

For example the following:

{{RollingDemoEnemyDamageTable|8|8|1|4}}

Will produce this:

Zombie Weapon Damage Table
MediEvilRollingDemo-SmallSwordIcon.png
Small Sword
100HP
MediEvilRollingDemo-BigSwordIcon.png
Big Sword
200HP
MediEvilRollingDemo-MagicSwordIcon.png
Magic Sword
425HP
MediEvilRollingDemo-DaggerIcon.png
Dagger
100HP
MediEvilRollingDemo-AxeIcon.png
Axe
300HP
MediEvilRollingDemo-ClubIcon.png
Club
400HP direct
50HP indirect
MediEvilRollingDemo-CrossbowIcon.png
Crossbow
250HP
MediEvilRollingDemo-ChickDrumstickIcon.png
Chick Drumstick
0HP
MediEvilRollingDemo-OwnArmIcon.png
Own arm
75HP
MediEvilRollingDemo-LightningIcon.png
Lightning
50HP
MediEvilRollingDemo-LongbowIcon.png
Longbow
300HP
MediEvilRollingDemo-SpearIcon.png
Spear
400HP
The trident has no hit detection and is thus excluded from the list.