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| {{Template:Infobox level | | {{Pagination|[[The Crystal Caves|MediEvil]]|[[Dragon Island|MediEvil: Resurrection]]}} |
| |name = [[Speedrunning:The Crystal Caves|<font color=#a61800>The Crystal Caves</font>]] | | {{Infobox level |
| |image = <gallery> | | |name = The Crystal Caves |
| MedPS4CrystalCaves.png|2019
| | |image = MediEvil1998-TheCrystalCaves-LoadingScreen.png |
| The_Crystal_Caves.png|1998
| | |image2 = MediEvil2019-TheCrystalCaves-LoadingScreen.png |
| </gallery>
| |
| |aka = Crystal Caverns | | |aka = Crystal Caverns |
| |chalice = Yes | | |chalice = Yes |
| |boss = [[The Dragon]] | | |boss = [[Mean Old Dragon]] |
| | |levelnumber = 16. |
| |enemies = [[Flying Demons]], [[Rhinotaurs]], [[Imps]] | | |enemies = [[Flying Demons]], [[Rhinotaurs]], [[Imps]] |
| |nlevel = [[The Gallows Gauntlet]] | | |nlevel = [[The Gallows Gauntlet]] |
| |plevel = [[The Lake]] | | |plevel = [[The Lake]] |
| |track = [[Journey through the Crystal Caves]] (1998)<br>[[Make No Bones About It]] (2019)<br>[[An Uninvited Guest]] (2019, boss theme) | | |music = [[Journey through the Crystal Caves]] |
| |walkthrough1998 = MediEvil - The Crystal Caves
| | |music2019 = [[Make No Bones About It]]<!--This should go on the dragon page<br>[[An Uninvited Guest]] (2019, boss theme)--> |
| |walkthrough1998author = [https://www.youtube.com/user/iCABALi iCABALi]
| |
| |walkthrough2019 = [[File:MediEvil PS4 Remake Walkthrough Part 16 - The Crystal Caves All Collectibles|thumb|center|335 px]]
| |
| |walkthrough2019author = [https://www.youtube.com/channel/UCQXI4dGbasH2nMOzZRB2Heg BlackFox2240]
| |
| }} | | }} |
| {{location | | {{locationMediEvil |
| | |bgposition = 26% 19% |
| |southeast = [[The Lake]] | | |southeast = [[The Lake]] |
| |east = [[The Gallows Gauntlet]]}} | | |east = [[The Gallows Gauntlet]]}} |
| {{Quote|A great dragon lies somewhere within this cave. But you may want to leave him be. A hero's skull would fit in nicely with his collection.}} | | {{Trophies| |
| | | {{Trophy/MediEvil|King of Cups}} |
| {{nihongo|'''The Crystal Caves'''|水晶の洞窟|Suishō no dōkutsu}} is the sixteenth level of ''[[MediEvil]]''. This level was replaced by [[Dragon Island]] in ''[[MediEvil: Resurrection]]''.
| | {{Trophy/MediEvil|Whack-a-wyrm}} |
| | {{Trophy/MediEvil|Stop Hitting Yourself}} |
| | {{Trophy/MediEvil|Zip Zap Imp Splat}} |
| | {{Trophy/MediEvil|Gimme That Back!}} |
| | }} |
| | {{Quote|A great dragon lies somewhere within this cave. But you may want to leave him be. A hero's skull would fit in nicely with his collection.|Loading screen description}} |
| | '''The Crystal Caves''' is the sixteenth level of ''[[MediEvil]]''. It was partially replaced by [[Dragon Island]] in ''[[MediEvil: Resurrection]]''. |
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| ==Walkthrough== | | ==Walkthrough== |
|
| | {{Empty section|Walkthrough}} |
| ===''Walkthrough by [https://www.gamefaqs.com/community/Mirrorstar/contributions Mirrorstar]''===
| | ==Book of Gallowmere== |
| Be careful of falling down into the green slime as that will drain what is in your life meter.
| | ===Friendlies=== |
| | | <gallery> |
| As you enter, follow the path. Be aware that some of the
| | MediEvil2019-InformationGargoyles-BookOfGallowmere.png|link=Information Gargoyle|alt=Information Gargoyle|[[Information Gargoyle]] |
| Shadow Demons are flying around in this room. Once you come
| | MediEvil2019-MerchantGargoyles-BookOfGallowmere.png|link=Merchant Gargoyle|alt=Merchant Gargoyle|[[Merchant Gargoyle]] |
| to a choice of directions, notice the Chalice is to the
| | </gallery> |
| left, but go to the right. At a cave entrance, you will find
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| a GARGOYLE. Speak with it.
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| | |
| As you try to enter the cave, you will see two, large
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| crystals block it. You can smash these open easily. One
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| holds a BAG OF COINS and the other holds an Imp. As you
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| enter the cave, you will see you can go in two possible
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| directions. Go to the right.
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| | |
| Remember you can kill bats, but they do not increase your
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| Chalice percentage.
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| | |
| The next room has another Imp trapped in a crystal as well
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| as a thief Imp which is wandering around the room. (Remember
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| that if an Imp is not holding a torch, it can steal from
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| you. Kill the Imp to retrieve your item if it is stolen.)
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| Go to the left. You will notice a spinning crystal. Beware
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| of its beams. Walk in the same direction it moves, dodging
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| from side to side as necessary, and pick up the BAG OF COINS
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| and the EARTH RUNE. Then, leave this room.
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| | |
| With the room where you found the Earth Rune to your left,
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| go forward. You will find more Imps in crystal, as well as
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| Rhinotaurs. Take note that the Rhinotaurs will free
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| themselves from the crystals if you get close to them. You
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| also will find a chest with a skull and crossbones. Feel
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| free to open it for the time bomb which will kill a couple
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| enemies for you.
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| | |
| Walk up onto the path of gray rock. In a crystal with a
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| Rhinotaur, you find a SILVER SHIELD. Near there, you find a
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| BAG OF COINS. Drop back down onto the tan colored floor.
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| Then, go to the right and go up.
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| | |
| You should enter a room with several levels. Go to the left
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| to pick up a BAG OF COINS. On the next level, to the far
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| right, you will find a FOUNTAIN. Be careful of the thief
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| Imp. On the top level, on the far left, you will find a
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| MERCHANT GARGOYLE. On the far right, you will find the
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| FIRST BOOK.
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| | |
| Walk into the green hand to use the Earth Rune which will
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| open up the gate. In this next room, smash open a crystal to
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| the left to pick up a CHEST OF COINS. You should see a
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| waterfall. Walk into and past it.
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| | |
| This next room has four levels of ground. Mentally, number
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| them from one to four from left to right. You start out on
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| level 1. Read the SECOND BOOK there.
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| | |
| On level 1, you also find a BAG OF COINS, an ENERGY VIAL, a
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| BAG OF COINS, and a CHEST OF COINS. Make a running jump
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| across to the lowest level over on the right to jump to
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| level 4. On level 4, you find a BAG OF COINS. Jump up to
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| level 3 to get a BAG OF COINS, an ENERGY VIAL, a BAG OF
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| COINS, a CHEST OF COINS and the STAR RUNE. Jump up to level
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| 2 to get a BAG OF COINS, a CHEST OF COINS, and a BAG OF
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| COINS. Then, drop back down to level 1.
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| | |
| Equip your Hammer and use it on the ground. Notice the
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| ceiling falls on level 2. This is how you fight the Dragon.
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| You cannot hurt the Dragon with your weapons. You must cause
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| the ceiling to fall on his head.
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| | |
| Hit the ground on level 1 to hit level 2.
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| Hit the ground on level 2 to hit level 3.
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| Hit the ground on level 3 to hit level 4.
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| Hit the ground on level 4 to hit level 1.
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| On level 1, you should see the face of a Dragon on the wall.
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| Stand in front of it and use the Dragon Gem from your
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| inventory. You will use one. You then have to use the other
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| Dragon Gem from your inventory. This will summon the Dragon.
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| | |
| The Dragon sticks just his head out of the holes on the
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| different levels. He starts on level 2. He moves to level 3,
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| then to level 4, then to level 1, then back to level 2, etc.
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| Use the time in-between his attacks to try to move to an
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| appropriate level so that you can bring the ceiling down
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| onto his head. Be careful of his fire as it sets you on fire
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| and you burn for awhile before the flames go out.
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| | |
| Once you defeat the Dragon, you will see he leaves an object
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| behind. Walk into it to take the DRAGON ARMOR. As he said,
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| it will protect you from fire. This means you can walk
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| through fire. It also means if you are set on fire, if you
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| equip the Dragon Armor, it will put out the fire. It allows
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| you to attack with fire. It cannot be powered up with the
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| Square button. When you equip the Dragon Armor, it will
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| unequip your shield. However, you can still equip your
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| shield.
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| | |
| Return to level 1 and exit. From as you walk through the
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| waterfall, go to the right. This leads you into a room which
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| has monsters trapped in crystals. It also has some bats. As
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| you walk farther into this room, you find a pool of water.
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| Do not fall into it as it will drain what is in your life
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| meter. Walk around it to the left, but do not settle on one
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| spot. You will notice some of the floor sinks as you are on
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| it. Stay on such places long enough and you will be sinking
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| all the way into the pool. Pick up a BAG OF COINS. (To be
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| extra safe, you may want to make walking jumps over those
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| pieces of the floor. They are visibly different from the
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| rest of the floor.) At the exit to the room, make a walking
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| jump to the right to get another BAG OF COINS. Then jump
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| back and enter the next room.
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| | |
| There are more monsters in crystals here and all but the
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| last one free themselves. You find a CHEST OF COINS in a
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| crystal with a Rhinotaur. Walk through this room of crystals
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| and drop down the slide at the end.
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| | |
| You should see the spinning crystal in front of you. Go left
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| and into the next room. Then, go to the right. Walk into the
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| yellow hand to use the Star Rune. The floor should rise so
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| you can cross. (Dropping down onto the floor before it is
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| raised is like dropping into a void.) Kill the enemies here
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| and you should be able to collect the Chalice. Be careful
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| of the thief Imp.
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| | |
| Walk back to where you used the Star Rune. With the Star
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| Rune behind you, walk forward into the next room and go to
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| the right to return to the very first room. Follow the path.
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| When you reach a choice, go to the right and you will find
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| the CHALICE.
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| | |
| Return to where you used the Star Rune. Cross over again and
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| leave this level.
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| | |
| ==[[Book of Gallowmere]]== | |
| ===[[:Category:Friendlies|Friendlies]]=== | |
| {{MobileLayout|desktop=
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| {{{!}} border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
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| {{BestiaryEntry|Information Gargoyle}}
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| {{BestiaryEntry|Merchant Gargoyle}}
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| {{!}}}
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| |mobile=
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| {{BestiaryEntry|Information Gargoyle|mobile}}
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| {{BestiaryEntry|Merchant Gargoyle|mobile}}
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| }}
| |
| | |
| ===[[:Category:Enemies|Enemies]]===
| |
| {{MobileLayout|desktop=
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| {{{!}} border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
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| {{BestiaryEntry|Rhinotaurs}}
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| {{BestiaryEntry|Imps}}
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| {{BestiaryEntry|Shadow Demons}}
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| {{BestiaryEntry|Bats}}
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| {{!}}}
| |
| |mobile= | |
| {{BestiaryEntry|Rhinotaurs|mobile}}
| |
| {{BestiaryEntry|Imps|mobile}}
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| {{BestiaryEntry|Shadow Demons|mobile}}
| |
| {{BestiaryEntry|Bats|mobile}}
| |
| }}
| |
| | |
| ===[[:Category:Bosses|Bosses]]===
| |
| {{MobileLayout|desktop=
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| {{{!}} border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
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| {{BestiaryEntry|Mean Old Dragon}}
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| {{!}}}
| |
| |mobile=
| |
| {{BestiaryEntry|Mean Old Dragon|mobile}}
| |
| }}
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|
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|
| | ===Enemies=== |
| | *[[Bats]] |
| | *[[Imps]] |
| | *[[Rhinotaurs]] |
| | *[[Shadow Demons]] |
| | ===Bosses=== |
| | *[[Mean Old Dragon]] |
| | ==Inventory== |
| | {{Empty section}} |
| | ==Intermission== |
| | {{Empty section}} |
| ==Books== | | ==Books== |
| {{Template:Main|MediEvil_books|l1=MediEvil books}} | | {{Main|Books in MediEvil}} |
| =====Book 1=====
| | ===Book 1=== |
| Tread softly in these caves for an ill tempered Dragon has a lair here. | | Tread softly in these caves for an ill tempered Dragon has a lair here. |
|
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|
| =====Book 2=====
| | ===Book 2=== |
| The mean old Dragon can be summoned by inserting two Dragon Gems into the eye sockets of the relief.<br />The grouchy Dragon doesn't come out much as he is afraid of the roof collapsing over his head! | | The mean old Dragon can be summoned by inserting two Dragon Gems into the eye sockets of the relief.<br />The grouchy Dragon doesn't come out much as he is afraid of the roof collapsing over his head! |
| | | ==Development== |
| ==Related trophies== | | ===''MediEvil: Resurrection''=== |
| {{TrophyTableBegin}} | | According to ''[[MediEvil: Resurrection]]'''s designer, [[Dominic Cahalin]], the full level was set to appear in the game. The level was eventually cut due to time constraints.{{Siteref|MediEvil-Boards|13269|MediEvil developers - Q&A;|August 4, 2013|quote=Initially we had planned two additional levels for Resurrection (I completed the revised paper design for them). These were the asylum grounds and the Crystal Caves (both based loosely on the levels from the original games). These were cut out due to development time restrictions, which was a real shame, as they had some cool new play mechanics and character designs. The launch of the PSP was eventually delayed by Sony by 6 months, which meant that we could easily have finished the game with all the levels :(}} The boss battle against the Dragon remains however, as part of [[Dragon Island]]. |
| {{Trophy/MediEvil|Whack-a-wyrm}}
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| {{Trophy/MediEvil|Stop Hitting Yourself}}
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| {{Trophy/MediEvil|Zip Zap Imp Splat}}
| |
| {{Trophy/MediEvil|Gimme That Back!}}
| |
| {{TrophyTableEnd}}
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| | |
| ==Gallery== | | ==Gallery== |
| {{Gallery | | {{Main|:Category:Images of The Crystal Caves|l1=Images of The Crystal Caves}} |
| |artwork= | | {{Empty section|Gallery}} |
| <gallery columns="4" orientation="portrait" spacing="small" widths="150" hideaddbutton="true" bordercolor="accent" captionsize="medium" captionalign="center">
| | ==In other languages== |
| MediEvilCrystalCavesWIP9.png
| | ===''MediEvil'' (1998 original)=== |
| DragonLairConcept.png
| | {{Empty section|Languages}} |
| </gallery>
| | ===''MediEvil'' (2019 remake)=== |
| |screenshots= | | {{OtherLanguages |
| <gallery columns="4" orientation="portrait" spacing="small" widths="150" hideaddbutton="true" bordercolor="accent" captionsize="medium" captionalign="center">
| | |ar = ”الكهوف البلورية” |
| CC1.PNG
| | |arR ="alkuhuf albaluwriatu" |
| CC2.PNG
| | |bg = Кристалните пещери |
| CC4.PNG
| | |bgR =Kristalnite peshteri |
| CC3.PNG
| | |cz = Křišťálové jeskyně |
| CC7.PNG
| | |da = Krystalgrotterne |
| CC8.PNG
| | |de = Die Kristallhöhlen |
| CC5.PNG
| | |el = Οι Κρυστάλλινες Σπηλιές |
| CC6.PNG
| | |elR =Oi Krystállines Spiliés |
| </gallery>
| | |es = Las Cuevas de cristal |
| | |esMX = Las Cuevas Cristalinas |
| | |fi = Kristalliluolat |
| | |fr = Les Cavernes en Cristal |
| | |hr = Kristalne pećine |
| | |hu = A kristálybarlangok |
| | |it = Le Caverne di cristallo |
| | |ja = 水晶の洞窟 |
| | |jaR =Suishō no dōkutsu |
| | |nl = De Kristalgrotten |
| | |no = Krystallhulene |
| | |pl = Kryształowe Jaskinie |
| | |pt = Cavernas de Cristal |
| | |ptBR = As Cavernas de Cristal |
| | |ro = Peșterile de Cristal |
| | |ru = Кристальные пещеры |
| | |ruR =Kristal'nyye peshchery |
| | |sv = Kristallgrottorna |
| | |tr = Kristal Mağaraları |
| }} | | }} |
| {{Tabview end}} | | ==References== |
| | {{Reflist}} |
| | ==Navigation== |
| {{MediEvil levels}} | | {{MediEvil levels}} |
| | {{MediEvil: Resurrection cut content}} |
| {{DEFAULTSORT:Crystal Caves, The}} | | {{DEFAULTSORT:Crystal Caves, The}} |
| [[Category:Levels]] | | [[Category:Levels]] |
| [[Category:Levels in MediEvil]] | | [[Category:Levels in MediEvil]] |
| | [[Category:Content cut from MediEvil: Resurrection]] |