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{{Infobox inventory | {{Infobox inventory | ||
|name = Depot Key | |name = The Depot Key | ||
|advancedimage = [[File:MediEvil2-Key.png]] | |||
|icon = [[File:MediEvil2-GenericKeyIcon.png|alt=The Depot Key]] | |||
|type = Item | |||
|location = [[Kensington]] | |location = [[Kensington]] | ||
|use = [[Kensington]]}} | |use = [[Kensington]] | ||
[[ | |appearances = {{Icon|Med2}} ''[[MediEvil 2]]'' | ||
[[Category: | }}'''The Depot Key''' was used to unlock the gate to [[The Depot]] in [[Kensington]]. | ||
[[Category:MediEvil 2 | ==History== | ||
After being resurrected, [[Sir Daniel Fortesque]] was tasked with finding out who was behind the chaos in [[London]] by the [[Professor Hamilton Kift|Professor]]. During his mission in Kensington, Dan found himself inside the [[McPepper & Son Quayside Mills]] building where he found The Depot Key. He proceeded to use it to unlock the gate to The Depot and continue his mission. | |||
==Gameplay== | |||
The Depot Key is the first item needed to make progress in Kensington. From his starting position, Dan has to keep going straight ahead past the [[Regal Zombie]] and his minions until he finds himself in front of the McPepper & Son Quayside Mills building. Dan then needs to hit a lever at the side of the building to activate the elevator, which will allow him to get inside. Once in the building, Dan will need to push a crate to allow him to climb up and pick up The Depot Key. | |||
After coming back outside, Dan needs to take the other exit from the area which will take him to the front of [[The Museum]]. Directly opposite where he came from will be the gate to The Depot. | |||
==In other languages== | |||
{{Empty section|Languages}} | |||
==See also== | |||
*[[Pocket Watch]] | |||
*[[Town House Key]] | |||
{{clr}} | |||
==Navigation== | |||
{{MediEvil 2 inventory}} | |||
[[Category:Items]] | |||
[[Category:Items in MediEvil 2]] |