The Silver Wood: Difference between revisions

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{{Cut content}}
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{{Infobox level
{{Infobox level
|image = MediEvilECTSPreAlpha-TheSilverWood2.png
|image = MediEvil2019-TheSilverWood-Postcard.png
|enemies = [[Jabberwocky]], [[Spiders]]
|enemies = [[Jabberwocky]], [[Spiders]]
|number=22.{{Gameref|Rolling-Demo}}
|number=22.{{Gameref|Rolling-Demo}}
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'''The Silver Wood''', also known as the '''Jabberwocky Chase''' or the '''Dragon Chase''', is a level that was cut from ''[[MediEvil]]''.{{Gameref|Rolling-Demo}} The level revolved around [[Sir Dan]] being chased by the [[Jabberwocky]].{{Siteref|MediEvil-Boards|12662|MediEvil developers - Q&A;|May 7, 2013}}
'''The Silver Wood''', also known as the '''Jabberwocky Chase''' or the '''Dragon Chase''', is a level that was cut from ''[[MediEvil]]''.{{Gameref|Rolling-Demo}} The level revolved around [[Sir Dan]] being chased by the [[Jabberwocky]].{{Siteref|MediEvil-Boards|12662|MediEvil developers - Q&A;|May 7, 2013}}


The level is present in the ''[[MediEvil ECTS Pre-Alpha]]'', but it is only accessible via hacking. Although the level is devoid of enemies in this early game version, its [[WAD]] and [[VLO]] files suggest that in addition to the Jabberwocky, [[spiders]] were going to appear in the level.  
The level is present in the ''[[MediEvil ECTS Pre-Alpha]]'', but it is only accessible via hacking. Although the level is devoid of enemies in this early game version, its [[cambridge:WAD|WAD]] and [[cambridge:VLO|VLO]] files suggest that in addition to the Jabberwocky, [[spiders]] were going to appear in the level.  


Much like the similar [[Mud Slide]] level, The Silver Wood is not linear; there are several divergent paths Dan can take through the woods to find various unique sights, such as a swampy area with a waterfall, a path lined with spikes leading to a pair of Buddha statues, and a cobweb spider tunnel. However, all the paths eventually converge, leading to the same exit.
Much like the similar [[Mud Slide]] level, The Silver Wood is not linear; there are several divergent paths Dan can take through the woods to find various unique sights, such as a swampy area with a waterfall, a path lined with spikes leading to a pair of Buddha statues, and a cobweb spider tunnel. However, all the paths eventually converge, leading to the same exit.
The level was going to be remade in the [[MediEvil (2019)|2019 remake of the game]], but was cut for time.{{TwitterRef|graysonZ80|1705339166374989990|September 22, 2023|December 14, 2023|quote=i was made to understand the 2019 MediEvil remake was actually meant to reimplement (or reimagine?) this level, and it got pretty far but was cut for time. (i think it’s been long enough that i can say that without getting killed?)}}
==In promotional materials==
==In promotional materials==
The level was mentioned in a [[Preview:PlayStation Plus, July 1997|preview of the game for ''PlayStation Plus'' magazine]] released on June 25, 1997. It was described as being similar to the hog ride levels from ''Crash Bandicoot'', along with The Mud Slide level.
The level was mentioned in a [[Preview:PlayStation Plus, July 1997|preview of the game for ''PlayStation Plus'' magazine]] released on June 25, 1997. It was described as being similar to the hog ride levels from ''Crash Bandicoot'', along with The Mud Slide level.
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|rightname=''MediEvil'' trailer
|rightname=''MediEvil'' trailer
|right=[[File:MediEvil1998-TheSilverWood-Trailer1.gif]]
|right=[[File:MediEvil1998-TheSilverWood-Trailer1.gif]]
|notend=jlkjlkj
}}
}}
{{Comparison
{{Comparison
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</gallery>
</gallery>
==Gallery==
==Gallery==
{{Main|:Category:Images of The Silver Wood|l1=Images of The Silver Wood}}
===Concept art===
===Concept art===
<gallery>
<gallery>
File:MediEvil1998-TheSilverWood-ConceptArt.png|Art by [[Jason Wilson]].
MediEvil1998-TheSilverWood-ConceptArt.png|Art by [[Jason Wilson]].
MediEvil-Jabberwocky-ConceptArt.jpg|Art by [[Jason Wilson]].
</gallery>
</gallery>