Uncle Mad: Difference between revisions

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{{Cut content}}{{Infobox enemy
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|image = [[File:Uncle_Mad.png|150px]]
{{Infobox enemy
|image = MediEvilECTSPreAlpha-UncleMad.png
|gender = Male
|gender = Male
|medievil = [[The Sleeping Village]]}}
|weapons = Glass bottles<br>Club
'''Uncle Mad''' was an enemy in [[The Sleeping Village]] in ''[[MediEvil]]'', but was removed from the final release.
|appearstitle = Cut from
|health = 400 HP{{ORref|DF}}
|attacksSrc = {{ORref|DF}}
|attacks = {{EnemyAttackRD}}
|receiveSrc = {{ORref|DF}}
|receive = {{EnemyAttackRD}}
|score = 125{{ORref|DF}}
|entityname = UncleMad{{ORref|DF}}
|appearances = {{Appearances|
|medievil1998 =
*[[MediEvil Rolling Demo/The Sleeping Village|The Sleeping Village]]
}}}}
'''Uncle Mad''' was a member of the Mad family set to appear in [[The Sleeping Village]] in ''[[MediEvil (1998)|MediEvil]]''. He does appear in the ''[[MediEvil Rolling Demo]]'' and ''[[MediEvil ECTS Pre-Alpha]]'', where he can be encountered exclusively inside town buildings, squatting near [[wikipedia:hearth|hearth]]s.


[[it:Zio Mad]]
When asked, [[Chris Sorrell]], the game's producer, did not remember the exact reason for Uncle Mad's removal. However, he suggested that the enemy's uninteresting nature or his drunk appearance not passing quality assurance testing were the likely reasons.{{Siteref|MediEvil-Boards|12898|MediEvil developers - Q&A;|June 24, 2013|author=Chris Sorrell|quote=Another good question. I don't recall the exact answer but it was likely a combination of<br>1. We had to trim a few things to make best use of our time in the last months of development.<br>2. Any in game depiction of drugs, alcohol, etc used to be very frowned upon so a drunk looking character could have been a problem with QA regarding the quality/content checklists they have to follow.<br>3. He was a character rooted on the spot who threw bottles at you - i.e. very easy and not very interesting for the player to take out!}}
[[Category:Enemies]]
==Characteristics==
===Appearance===
Uncle Mad was a bald, skinny man with big ears and a drunk look on his face. He wore blue [[wikipedia:dungarees|dungarees]] and red shoes. He could generally be found in a squatting position.
==Gameplay==
===Overview===
Uncle Mad is a stationary enemy who can either hit [[Sir Dan]] with a club, or throw glass bottles at him. He cannot seemingly switch between the two weapons; each Uncle Mad encountered will either fight with a club or bottles. In the ''MediEvil ECTS Pre-Alpha'', Uncle Mad's club attacks only slightly chip away at Dan's health, but being hit by a glass bottle will cost Dan a whole [[lives|life]]. Killing Uncle Mad awards Dan with 175 [[points]].{{Gameref|Rolling-Demo}}
 
An Uncle Mad with a club can be found inside the building that became the [[village smithy]] in the final game, and another who throws glass bottles is found in the building that would go on to become the [[Troll's Head]] pub:
<gallery>
MediEvilECTSPreAlpha-SleepingVillageUncleMad1.png|Uncle Mad with a club.
MediEvilECTSPreAlpha-SleepingVillageUncleMad2.png|Uncle Mad with a bottle.
</gallery>
 
===Animations===
Uncle Mad has a total of six animations.
<gallery mode="slideshow">
MediEvilECTSPreAlpha-UncleMad-DeathAnimation.gif|Death animation.
MediEvilECTSPreAlpha-UncleMad-ThrowAttackAnimation.gif|Bottle throwing animation.
MediEvilECTSPreAlpha-UncleMad-HitAnimation.gif|Recoil animation.
MediEvilECTSPreAlpha-UncleMad-ClubAnimation.gif|Club attack animation.
MediEvilECTSPreAlpha-UncleMad-IdleAnimation.gif|Idle animation.
MediEvilECTSPreAlpha-UncleMad-CoughAnimation.gif|Another idle animation.
</gallery>
 
==See also==
*[[Baby Mad]]
==References==
{{Reflist}}
{{clr}}
==Navigation==
{{MediEvil cut content}}
[[Category:Content cut from MediEvil]]
[[Category:Cut enemies]]
[[Category:Cut enemies]]
[[Category:Mad family]]