Uncle Mad

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PLEASE NOTE: This page refers to content that is not present in the final versions of the game due to being cut, removed or repurposed.
Uncle Mad
Biographical information
Gender Male
Weapon(s) Glass bottles
Gameplay information
Health 400 HP[1]
Damage dealt[1] Sharpness4 Weight4 Fire4 Magic4
Damage taken[1] Sharpness4 Weight4 Fire4 Magic4
Points 125[1]
Entity name UncleMad[1]
Behind the scenes information
Cut from

Uncle Mad was a member of the Mad family set to appear in The Sleeping Village in MediEvil. He does appear in the MediEvil Rolling Demo and MediEvil ECTS Pre-Alpha, where he can be encountered exclusively inside town buildings, squatting near hearths.

When asked, Chris Sorrell, the game's producer, did not remember the exact reason for Uncle Mad's removal. However, he suggested that the enemy's uninteresting nature or his drunk appearance not passing quality assurance testing were the likely reasons.[2]



Uncle Mad was a bald, skinny man with big ears and a drunk look on his face. He wore blue dungarees and red shoes. He could generally be found in a squatting position.



Uncle Mad is a stationary enemy who can either hit Sir Dan with a club, or throw glass bottles at him. He cannot seemingly switch between the two weapons; each Uncle Mad encountered will either fight with a club or bottles. In the MediEvil ECTS Pre-Alpha, Uncle Mad's club attacks only slightly chip away at Dan's health, but being hit by a glass bottle will cost Dan a whole life. Killing Uncle Mad awards Dan with 175 points.[3]

An Uncle Mad with a club can be found inside the building that became the village smithy in the final game, and another who throws glass bottles is found in the building that would go on to become the Troll's Head pub:


Uncle Mad has a total of six animations.

See also


  1. 1.0 1.1 1.2 1.3 1.4 Original research by Dan's Friend.
  2. ProBoards "Another good question. I don't recall the exact answer but it was likely a combination of
    1. We had to trim a few things to make best use of our time in the last months of development.
    2. Any in game depiction of drugs, alcohol, etc used to be very frowned upon so a drunk looking character could have been a problem with QA regarding the quality/content checklists they have to follow.
    3. He was a character rooted on the spot who threw bottles at you - i.e. very easy and not very interesting for the player to take out!"
    — Chris Sorrell, MediEvil developers - Q&A; on MediEvil Boards. Published June 24, 2013.
  3. MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.


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