Display title | Dragon Dan |
Default sort key | Dragon Dan |
Page length (in bytes) | 3,574 |
Page ID | 1393 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
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Page creator | DansFriend (talk | contribs) |
Date of page creation | 20:54, 4 November 2018 |
Latest editor | DansFriend (talk | contribs) |
Date of latest edit | 18:25, 2 June 2024 |
Total number of edits | 16 |
Total number of distinct authors | 2 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Dragon Dan is a cut gameplay mechanic from MediEvil. After drinking the Dragon Potion power-up, Sir Dan would transform into a red dragon. According to the game's producer, Chris Sorrell, Dragon Dan was cut due to taking up too much space in memory.[3] This is likely because of the unique model and its multiple animations. Its replacement, the Dragon Armour, utilises the existing Dan model (safe for swapping out a few parts) and only has one unique animation for breathing fire. |