Display title | Inside The Asylum |
Default sort key | Inside The Asylum (Morten version) |
Page length (in bytes) | 3,893 |
Page ID | 2552 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
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Edit | Allow all users (infinite) |
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Page creator | DansFriend (talk | contribs) |
Date of page creation | 00:45, 28 September 2023 |
Latest editor | DansFriend (talk | contribs) |
Date of latest edit | 17:06, 29 December 2023 |
Total number of edits | 12 |
Total number of distinct authors | 1 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Inside The Asylum is a level that was cut from MediEvil. The level was going to feature Morten the Earthworm in a side-viewed platform section where he would have undertaken "a perilous mission to steal a door key from the abbey of the mad monks." According to Jason Wilson, the game's lead artist and game designer, "Morten had to navigate a range of obstacles and there were a few funny moments such as inching your way across the bare feet of prisoners (tickling them in the process) who are hanging upside down in racks."[3] The level was completely removed from the game,[1][b] but was later reintroduced with a new design inspired by the arcade game Smash TV.[4] |