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Chess Pieces: Difference between revisions

153 bytes removed ,  18 October 2021
m
Some wording stuff and removed the bit about the knight being planned for gameplay as we can't know that.
(The chess pieces are pretty much counted as characters for their magical mobility and mumbling words.)
 
m (Some wording stuff and removed the bit about the knight being planned for gameplay as we can't know that.)
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==History==
==History==
===''[[MediEvil]]''===
===''[[MediEvil]]''===
They are magical life-sized talking chess objects moving in the same directions as in actual chess. To solve the chess puzzle, [[Dan]] must hit them with his weapon to make them move until they land on their own square that matches their colour. Once all the pieces are in place, the hidden entrance to the [[Inside the Asylum|asylum]] will open at the centre of the chessboard.
They are magical, life-sized, talking chess pieces moving in the same directions as in actual chess. To solve the chess puzzle, [[Dan]] must hit them with his weapon to make them move until they land on the square that matches their colour. Once all the pieces are in place, the hidden entrance to the [[Inside the Asylum|asylum]] will open in the centre of the chessboard.


There are four chess pieces:
There are four chess pieces:
====King====
====King====
The '''king''' is a chess piece that can move in any direction, similar to the queen. The square tile that corresponds the king's colour is blue.
The '''king''' is a chess piece that can move in any direction, similarly to the queen. The square tile that corresponds to the king's colour is blue.
====Queen====
====Queen====
The '''queen''' is a chess piece that can move in any direction, similar to the king. The square tile that corresponds the queen's colour is red.
The '''queen''' is a chess piece that can move in any direction, similarly to the king. The square tile that corresponds to the queen's colour is red.
====Bishop====
====Bishop====
The '''bishop''' is a chess piece that can only move diagonally. The square tile that corresponds the bishop's colour is green.
The '''bishop''' is a chess piece that can only move diagonally. The square tile that corresponds to the bishop's colour is green.
====Rook====
====Rook====
The '''rook''' is a chess piece that can only move vertically or horizontally. The square tile that corresponds the rook's colour is yellow.
The '''rook''' is a chess piece that can only move vertically or horizontally. The square tile that corresponds to the rook's colour is yellow.


==Behind the scenes==
==Behind the scenes==
===Development===
===Development===
In the original game's ''[[Rolling Demo]]'', while all the chess pieces are mostly the same, their voices are not implemented at that time. Also, after completing the chess puzzle, the hidden entrance takes Dan to the underground tunnels which were later replaced by the level exit in the final game release.{{Gameref|Rolling-Demo}}
In the ''[[MediEvil Rolling Demo]]'', while all the chess pieces are mostly the same, their voices are not implemented yet. After completing the chess puzzle, the hidden entrance takes Dan into underground tunnels which were replaced by the level exit in the final game release.{{Gameref|Rolling-Demo}}


==Gallery==
==Gallery==
<gallery>
<gallery>
The Asylum Grounds.png|The chess pieces from the original ''MediEvil'' game's Asylum Ground level screen.
The Asylum Grounds.png|The chess pieces as seen in the original game's Asylum Grounds loading screen.
AsylumG2.PNG|The chess pieces from the original game.
AsylumG2.PNG|The chess pieces from the original game.
</gallery>
</gallery>
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==Trivia==
==Trivia==
*The pawn and knight are the only chess pieces that were not used for the Asylum Grounds' chess puzzle.
*The pawn and knight are the only chess pieces that were not used for the Asylum Grounds' chess puzzle.
**From the Asylum Grounds' level image of the original game, the knight chess piece was seen on the chessboard, implying that the knight was originally intended to be a part of the chess puzzle.
**The knight chess piece can be seen in the original game's Asylum Grounds loading screen.
***The knight chess piece was still seen in the level but as a hedge sculpture.
**The knight chess piece can still be seen in the level but as a hedge sculpture.
*Most of the chess pieces' voices contain almost inaudible words, but if listening real carefully, the chess pieces (excluding the queen) can be heard muttering "Come on, one more!" and "One more time one more time...".
*Most of the chess pieces' voice lines are inaudible, but some can be made out - the chess pieces (excluding the queen) can be heard muttering "Come on, one more!" and "One more time one more time..."
*The rook in the original game says "Oi!" when hit, but in the [[MediEvil (PS4)|PS4 remake]], for some reason, the rook reuses the bishop's "Ouch!" voice clip.
*The rook in the original game says "Oi!" when hit, but in the [[MediEvil (PS4)|PS4 remake]], the rook reuses the bishop's "Ouch!" voice clip instead.


==References==
==References==