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MediEvil Rolling Demo: Difference between revisions

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===Full motion videos===
===Full motion videos===
Although no [[FMV]]s are included with the demo, there are several references to them inside [[MEDIEVIL.EXE]]:
While no [[FMV]]s are included with the demo, there are several references to them inside [[MEDIEVIL.EXE]]:
{|
{|
! 0x8F68C
! 0x8F68C
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Losing all Energy Bones will cause Dan to lose a Life. A single Energy Bone is lost when Dan sustains damage from an enemy attack. If Dan suffers a fatal event, such as falling or drowning, then he will lose a Life and his bones will be reset to three.  
Losing all Energy Bones will cause Dan to lose a Life. A single Energy Bone is lost when Dan sustains damage from an enemy attack. If Dan suffers a fatal event, such as falling or drowning, then he will lose a Life and his bones will be reset to three.  


The Energy Counter will display the first three bones individually. After Dan collects a fourth bone, the bones are stacked and a number will show the current amount. Although Dan can carry a large number of Energy Bones, the Counter will not update beyond the first nine, much like the Life Counter.
The Energy Counter will display the first three bones individually. After Dan collects a fourth bone, the bones are stacked and a number will show the current amount. Dan can carry a large number of Energy Bones, but the Counter will not update beyond the first nine, much like the Life Counter.
====Lives====
====Lives====
[[File:MediEvilRollingDemo-LifeModel.png|80px|right]] Dan's '''Lives''' are represented by his skull instead of [[Life Bottles]], both in the [[wikipedia:HUD (video gaming)|HUD]] and within the game's levels themselves.  
[[File:MediEvilRollingDemo-LifeModel.png|80px|right]] Dan's '''Lives''' are represented by his skull instead of [[Life Bottles]], both in the [[wikipedia:HUD (video gaming)|HUD]] and within the game's levels themselves.  
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|image=MediEvilRollingDemo-DragonPotion.png
|image=MediEvilRollingDemo-DragonPotion.png
|name=Dragon Potion
|name=Dragon Potion
|description=Although the potion has no effect in the ''Rolling Demo'', it is likely it would have served to transform Dan into [[Dragon Dan]]. The potion cannot be found in any of the ''Rolling Demo's'' levels, but can be accessed via hacking.<ref name="sspotions">[https://www.youtube.com/watch?v=4NdiBXWguMw Original research into unused entities and potions] by [https://twitter.com/rsolidsnake11 SolidSnake11].</ref> The potion's effect was repurposed for the [[Dragon Armour]], and the model was eventually superseded by the Serpent Potion.}}
|description=The potion has no effect in the ''Rolling Demo'', it is likely it would have served to transform Dan into [[Dragon Dan]]. The potion cannot be found in any of the ''Rolling Demo's'' levels, but can be accessed via hacking.<ref name="sspotions">[https://www.youtube.com/watch?v=4NdiBXWguMw Original research into unused entities and potions] by [https://twitter.com/rsolidsnake11 SolidSnake11].</ref> The potion's effect was repurposed for the [[Dragon Armour]], and the model was eventually superseded by the Serpent Potion.}}
{{ItemTableEntry
{{ItemTableEntry
|image=MediEvilRollingDemo-GrowthPotion.png
|image=MediEvilRollingDemo-GrowthPotion.png
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|image=MediEvilRollingDemo-ShrinkPotion.png
|image=MediEvilRollingDemo-ShrinkPotion.png
|name=Shrink Potion
|name=Shrink Potion
|description=It is likely that this potion would have made Dan shrink. However, it appears to have no effect in the ''Rolling Demo'' and cannot be found in any of its levels.<ref name="sspotions"/> Dan is shrunk by the [[Forest Witch]] in the final game.}}
|description=It is likely that this potion would have made Dan shrink, but it appears to have no effect in the ''Rolling Demo'' and cannot be found in any of its levels.<ref name="sspotions"/> Dan is shrunk by the [[Forest Witch]] in the final game.}}
{{ItemTableEntry
{{ItemTableEntry
|image=MediEvilRollingDemo-ShrinkEnemyPotion.PNG
|image=MediEvilRollingDemo-ShrinkEnemyPotion.PNG