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The Museum: Difference between revisions

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{{Template:Infobox level
{{Infobox level
|name = The Museum
|name = The Museum
|image = <tabber>FINAL=[[File:The_Museum.png|300px]]|-|DEMO=[[File:-DEMO-_The_Museum.png|300px]]</tabber>
|image = <tabber>FINAL=[[File:The_Museum.png|300px]]|-|DEMO=[[File:-DEMO-_The_Museum.png|300px]]</tabber>
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Exit the area through the archway next to the Help Ghost, and run along the landing to the left. Smash the [[chest]] and collect the shield pick-up. Summon Winston again (his trial is next to the chest), and he explains how to use the [[Copper Shield|shield]], and how to do a '[[Daring Dash]]'.
Exit the area through the archway next to the Help Ghost, and run along the landing to the left. Smash the [[chest]] and collect the shield pick-up. Summon Winston again (his trial is next to the chest), and he explains how to use the [[Copper Shield|shield]], and how to do a '[[Daring Dash]]'.


Return back along the landing the way you came, and continue right around, jumping over any gaps. Along the way you can collect a health vial, and three [[Treasure|moneybags]]. Proceed to the closed door, and pass in front of the keyhole. The key you have collected will automatically open the door for you to enter! Run across the ladning and summon Winston to learn how to climb up and down ladders and climbable walls. Use the nearby climbable surface and climb up, to the right, and then down the wall into the room below.
Return back along the landing the way you came, and continue right around, jumping over any gaps. Along the way you can collect a health vial, and three [[Treasure|moneybags]]. Proceed to the closed door, and pass in front of the keyhole. The key you have collected will automatically open the door for you to enter! Run across the landing and summon Winston to learn how to climb up and down ladders and climbable walls. Use the nearby climbable surface and climb up, to the right, and then down the wall into the room below.


Run into the middle of the room where you'll encounter the terrifying [[Tyrannosaurus Wrecks]] and three vicious [[Bonasaurs]], which you must then destroy. Avoid getting too close. Shoot them with your pistol by aiming towards them until yout green targeting trail hovers over each one. When they are destroyed, the Tyrannosaurus Wrecks will return, causing a statue to topple over - creating a ramp in the process! Run up the ramp to the top, collect the money bag and then stand in the health fountain to top up Dan's strength.
Run into the middle of the room where you'll encounter the terrifying [[Tyrannosaurus Wrecks]] and three vicious [[Bonasaurs]], which you must then destroy. Avoid getting too close. Shoot them with your pistol by aiming towards them until your green targeting trail hovers over each one. When they are destroyed, the Tyrannosaurus Wrecks will return, causing a statue to topple over - creating a ramp in the process! Run up the ramp to the top, collect the money bag and then stand in the health fountain to top up Dan's strength.


Go through the central door on the landing, and Dan will be faced with two '[[Musket Knight]]s' that he must destroy. Shoot them with your pistol and duck behind the central display case as cover against their shot, or defend with the shield pressing the [[File:PSB-T.png]] button to deflect their shot. Exit the area through the door opposite the entrance, and run along the landing and summon Winston. He will explain about the [[The Spiv|Spivs]] that cane be used for services and provisions. Move Dan in front of the Spiv and press the [[File:PSB-X.png]] button, and the Spiv will open his coat offering provisions. Take this opportunity to top up the pistol with bullets.
Go through the central door on the landing, and Dan will be faced with two '[[Musket Knight]]s' that he must destroy. Shoot them with your pistol and duck behind the central display case as cover against their shot, or defend with the shield pressing the [[File:PSB-T.png]] button to deflect their shot. Exit the area through the door opposite the entrance, and run along the landing and summon Winston. He will explain about the [[The Spiv|Spivs]] that cane be used for services and provisions. Move Dan in front of the Spiv and press the [[File:PSB-X.png]] button, and the Spiv will open his coat offering provisions. Take this opportunity to top up the pistol with bullets.
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==Books==
==Books==
{{Template:Main|MediEvil_books|l1=MediEvil 2 books}}
{{Main|MediEvil_books|l1=MediEvil 2 books}}
=====Book 1=====
=====Book 1=====
The legendary Knight Sir Daniel Fortesque. Born around 1250, died 1286 at the battle of Gallowmere. Legend has it that after defeating the evil Sorcerer Zarok at the battle of Gallowmere he rose from the dead a century later to destroy Zarok once and for all. It is said, that in times of great need, he will return again to free the land from evil.
The legendary Knight Sir Daniel Fortesque. Born around 1250, died 1286 at the battle of Gallowmere. Legend has it that after defeating the evil Sorcerer Zarok at the battle of Gallowmere he rose from the dead a century later to destroy Zarok once and for all. It is said, that in times of great need, he will return again to free the land from evil.


=====Book 2 - Kraken=====
=====Book 2 - Kraken=====
The great Kraken, that could smash a boat between its fearsome jaws - some still suppose that the deepest seas still hold creatures like this great beast. Fisherman, Phil McCaven, caught this example off the coast of Bognor Regis in 1774.
The great Kraken, that could smash a boat between its fearsome jaws - some still suppose that the deepest seas still hold creatures like this great beast. Fisherman, Phil McCaven, caught this example off the coast of Bognor Regis in 1774.


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</gallery>
</gallery>


{{Template:MediEvil 2 levels}}
{{MediEvil 2 levels}}


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[[Category:Levels]]
[[Category:Levels]]
[[Category:MediEvil 2 levels]]
[[Category:MediEvil 2 levels]]
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