13,061
edits
DansFriend (talk | contribs) No edit summary |
DansFriend (talk | contribs) No edit summary |
||
Line 202: | Line 202: | ||
<p style="text-align:center;">Oh cheers, Death. Instead of lending a hand after I worked my fingers to the bone for him, he blithely announces he'll wait upstream for us, on the off-chance we get back with the retardant suit. Way to go, Charlie Hustle.</p> | <p style="text-align:center;">Oh cheers, Death. Instead of lending a hand after I worked my fingers to the bone for him, he blithely announces he'll wait upstream for us, on the off-chance we get back with the retardant suit. Way to go, Charlie Hustle.</p> | ||
<h5 style="text-align:center;">A SHORT STAY AT THE SEASIDE</h5> | <h5 style="text-align:center;">A SHORT STAY AT THE SEASIDE</h5> | ||
Line 212: | Line 209: | ||
<p style="text-align:center;">Finally. With my wooden leg, seagull, stupid hat and skull and crossbones, apparently I now passed muster as a pirate. The Harbour Master's a complete pain. If he'd asked for a patch over one eye I could at least have shut Al up for an hour or two - he's like a budgerigar if you plunge him into darkness. And after all that? A boat that looks slightly less seaworthy than Granny Fortesque's old hip-bath.</p> | <p style="text-align:center;">Finally. With my wooden leg, seagull, stupid hat and skull and crossbones, apparently I now passed muster as a pirate. The Harbour Master's a complete pain. If he'd asked for a patch over one eye I could at least have shut Al up for an hour or two - he's like a budgerigar if you plunge him into darkness. And after all that? A boat that looks slightly less seaworthy than Granny Fortesque's old hip-bath.</p> | ||
<h5 style="text-align:center;">NERVOUSLY TO DRAGON'S ISLAND</h5> | <h5 style="text-align:center;">NERVOUSLY TO DRAGON'S ISLAND</h5> | ||
Line 221: | Line 216: | ||
<p style="text-align:center;">In the end, I had to beat the flame-retardant pants off him. Luckily, his resulting poor-loser sulk, and a swish of his powerful tail, meant I managed to avoid a potentionally hazardous return trip on the Sunken Rowboat of Atlantis.</p> | <p style="text-align:center;">In the end, I had to beat the flame-retardant pants off him. Luckily, his resulting poor-loser sulk, and a swish of his powerful tail, meant I managed to avoid a potentionally hazardous return trip on the Sunken Rowboat of Atlantis.</p> | ||
<h5 style="text-align:center;">SIGHTSEEING AT THE CASTLE</h5> | <h5 style="text-align:center;">SIGHTSEEING AT THE CASTLE</h5> | ||
Line 241: | Line 234: | ||
<p style="text-align:center;">The Pirate Captain talked a good fight (largely on the subject of what he'd do with various internal organs of mine when he got hold of me - clearly not realising it is many years since I had any). But I snuffed him out with a few well aimed cannon balls then set a course for Zarok's Lair. I hope! This armour plays havoc with navigational equipment. I think it has its own magnetic field.</p> | <p style="text-align:center;">The Pirate Captain talked a good fight (largely on the subject of what he'd do with various internal organs of mine when he got hold of me - clearly not realising it is many years since I had any). But I snuffed him out with a few well aimed cannon balls then set a course for Zarok's Lair. I hope! This armour plays havoc with navigational equipment. I think it has its own magnetic field.</p> | ||
====Book 7 - RELICS AND ARTIFACTS==== | |||
<p style="text-align:center;">Each artifact you collect on your adventures will be added to this book.</p> | |||
=====WITCHES' TALISMAN===== | |||
<p style="text-align:right;">This sought after pentagonal relic offers up a unique and convenient way to summon a witch. The owner will no longer need to perform an animal sacrifice or utilise a loud hailer to secure an immediate appointment with a crone. They can simply present this talisman at the nearest bubbling cauldron, and hey presto; a hag will appear!</p> | |||
=====STAIN GLASS KEY===== | |||
<p style="text-align:right;">The only way to escape Gallowmere's Necropolis is through the Stain Glass Demon gate, but alas its beautifully rendered glass key is guarded by the Demon of Hilltop Mausoleum. Getting hold of the key is only half the problem though, as the gates keyhole has been magically transported to a secret location!</p> | |||
=====ANUBIS STONE===== | |||
<p style="text-align:right;">This gold encrusted gem is fashioned in the image of a Nubian sand beetle. Zarok used its ancient power to create and nurture an undead army at the battle of Gallowmere. After the wizard was defeated, the stone was split into 4 pieces and dispersed for safe keeping to the four corners of the realm. Legend tells that if the stone were ever reassembled to its singular form, the mighty power of re-animation and healing would once again pulse through its crystalline structure.</p> | |||
=====FOREST KEY===== | |||
<p style="text-align:right;">The forest key is woven from bewitched twigs and may be used to open the imposing gates to the Enchanted Forest. The portly Mayor of Sleeping Village always carries this key about his person, so as to protect the forest from unwanted questors.</p> | |||
=====SHADOW DEMON CLAW===== | |||
<p style="text-align:right;">This gruesome artifact is moulded from the amputated hand of a dead Shadow Demon. The clawed fingers wrap menacingly around a purple beast orb, whose dark witchcraft imbues this relic with the unholy power to unlock the notorious Shadow Demon Prison.</p> | |||
=====SAFE KEY===== | |||
<p style="text-align:right;">This silver key is hidden away in a secret alcove within the Sleeping Village church. Replacing the church's missing crucifix will reveal its hiding place. Whoever gains access to this key will then have the ability to raid the inner sanctum of the Mayor's safe.</p> | |||
=====PUMPKIN KEY===== | |||
<p style="text-align:right;">This pretty little key is formed from petrified pumpkin, and as such must never be lost; else it would take millions of years to replace! It opens the grand pumpkin gate which leads through to the Witch's camp and the evil Pumpkin King's garden. The key can normally be found in the safekeeping of the gorge farmer.</p> | |||
=====FAERIE FUNGI===== | |||
<p style="text-align:right;">These rare mushrooms grow in the forests of Gallowmere, and are prized as a delicacy by the thuggish fairy gangs that congregate there. There are many uses for this versatile fungi, but usually it is fried or smoked before being eaten with raw insects and mildew gravy.</p> | |||
=====BUTTEFLY NET===== | |||
<p style="text-align:right;">Many moons ago butterfly catching was the No.1 participant sport in Gallowmere, with many noted festivals and tournaments celebrating this frivolous pastime. Sadly nowadays the only sporting use for a butterfly net is to help snare the aggravating fairy deliquents of the Enchanted Forest.</p> | |||
=====DRAGON ARMOUR===== | |||
<p style="text-align:right;">This fabled combat suit is fashioned from the finest dragon scales, its stylish lines making even the most handsome of knights considerably more dashing and debonair. More importantly perhaps, it grants the wearer total protection from heat, and offers up the enviable ability to breathe a plume of deathly fire at disagreeable types.</p> | |||
[[Category:Books]] | [[Category:Books]] |