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==[[Dan's Crypt (Resurrection)|Dan's Crypt]]== | ==[[Dan's Crypt (Resurrection)|Dan's Crypt]]== | ||
===Book 1 - BASIC MOVES AND CAMERA CONTROL=== | |||
<p style="text-align:center;">ANALOG STICK:<br />DIRECTIONAL MOVEMENT<br />(The larger the analog stick movement from centre the faster Dan's speed.)</p> | <p style="text-align:center;">ANALOG STICK:<br />DIRECTIONAL MOVEMENT<br />(The larger the analog stick movement from centre the faster Dan's speed.)</p> | ||
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<p style="text-align:center;">R<br />RETAIN MODE<br />(Holding the R button will lock Dan's facing direction and position the camera directly behind him.)</p> | <p style="text-align:center;">R<br />RETAIN MODE<br />(Holding the R button will lock Dan's facing direction and position the camera directly behind him.)</p> | ||
===Book 2 - ENERGY AND LIFE=== | |||
<p style="text-align:center;">At the left of the game screen you will see a green bar. This is Dan's health meter. As Dan receives damage the meter goes down, when it is empty Dan will collapse.</p> | <p style="text-align:center;">At the left of the game screen you will see a green bar. This is Dan's health meter. As Dan receives damage the meter goes down, when it is empty Dan will collapse.</p> | ||
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<p style="text-align:center;">When you encounter boss enemies you'll see that they too have a health meter. You must try to deplete it before they destroy Dan.</p> | <p style="text-align:center;">When you encounter boss enemies you'll see that they too have a health meter. You must try to deplete it before they destroy Dan.</p> | ||
===Book 3 - INVENTORY AND SHOP GARGOYLES=== | |||
=====The inventory===== | =====The inventory===== | ||
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<p style="text-align:center;">Often on your travels you will encounter a Shop Gargoyle. These shady individuals are the traders of Gallowmere. A smack on the nose with a melee weapon will alert them to your presence. Choose 'SUPPLIES' to purchase fresh ammunition. Choose 'SERVICES' to repair your shields.</p> | <p style="text-align:center;">Often on your travels you will encounter a Shop Gargoyle. These shady individuals are the traders of Gallowmere. A smack on the nose with a melee weapon will alert them to your presence. Choose 'SUPPLIES' to purchase fresh ammunition. Choose 'SERVICES' to repair your shields.</p> | ||
===Book 4 - THE CHALICE AND HALL OF HEROES=== | |||
=====The chalice challenge===== | =====The chalice challenge===== | ||
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<p style="text-align:center;">Once you have collected your reward, the exit can be found at the rear of the building.</p> | <p style="text-align:center;">Once you have collected your reward, the exit can be found at the rear of the building.</p> | ||
===Book 5 - Crypt 3000=== | |||
<p style="text-align:center;">Congratulations on your purchase of the Crypt 3000. In the unlikely event of inaccurate diagnosis of death:</p> | <p style="text-align:center;">Congratulations on your purchase of the Crypt 3000. In the unlikely event of inaccurate diagnosis of death:</p> | ||
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<p style="text-align:center;">5: Contact your undertaker for a 50% refund</p> | <p style="text-align:center;">5: Contact your undertaker for a 50% refund</p> | ||
===Book 6 - DANS PRIVATE JOURNAL=== | |||
<p style="text-align:center;">(strictly no peeking)</p> | <p style="text-align:center;">(strictly no peeking)</p> | ||
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<p style="text-align:center;">The trouble is, I won't exactly be able to pop back and fill in a last journal entry to let you know either way, will I. Or will I? Well… There's only one way to find out.</p> | <p style="text-align:center;">The trouble is, I won't exactly be able to pop back and fill in a last journal entry to let you know either way, will I. Or will I? Well… There's only one way to find out.</p> | ||
===Book 7 - RELICS AND ARTIFACTS=== | |||
<p style="text-align:center;">Each artifact you collect on your adventures will be added to this book.</p> | <p style="text-align:center;">Each artifact you collect on your adventures will be added to this book.</p> | ||
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<h5 style="text-align:center;">ANUBIS STONE</h5> | <h5 style="text-align:center;">ANUBIS STONE</h5> | ||
<p style="text-align:right;">This gold encrusted gem is fashioned in the image of a Nubian sand beetle. Zarok used its ancient power to create and nurture an undead army at the battle of Gallowmere. After the wizard was defeated, the stone was split into 4 pieces and dispersed for safe keeping to the four corners of the realm. Legend tells that if the stone were ever reassembled to its singular form, the mighty power of re-animation and healing would once again pulse through its crystalline structure.</p> | <p style="text-align:right;">This gold encrusted gem is fashioned in the image of a Nubian sand beetle. Zarok used its ancient power to create and nurture an undead army at the battle of Gallowmere. After the wizard was defeated, the stone was split into 4 pieces and dispersed for safe keeping to the four corners of the realm. Legend tells that if the stone were ever reassembled to its singular form, the mighty power of re-animation and healing would once again pulse through its crystalline structure.</p> | ||
<h5 style="text-align:center;">PUMPKIN KEY</h5> | |||
<p style="text-align:right;">This pretty little key is formed from petrified pumpkin, and as such must never be lost; else it would take millions of years to replace! It opens the grand pumpkin gate which leads through to the Witch's camp and the evil Pumpkin King's garden. The key can normally be found in the safekeeping of the gorge farmer.</p> | |||
<h5 style="text-align:center;">FOREST KEY</h5> | <h5 style="text-align:center;">FOREST KEY</h5> | ||
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<h5 style="text-align:center;">SHADOW DEMON CLAW</h5> | <h5 style="text-align:center;">SHADOW DEMON CLAW</h5> | ||
<p style="text-align:right;">This gruesome artifact is moulded from the amputated hand of a dead Shadow Demon. The clawed fingers wrap menacingly around a purple beast orb, whose dark witchcraft imbues this relic with the unholy power to unlock the notorious Shadow Demon Prison.</p> | <p style="text-align:right;">This gruesome artifact is moulded from the amputated hand of a dead Shadow Demon. The clawed fingers wrap menacingly around a purple beast orb, whose dark witchcraft imbues this relic with the unholy power to unlock the notorious Shadow Demon Prison.</p> | ||
<h5 style="text-align:center;">FAERIE FUNGI</h5> | <h5 style="text-align:center;">FAERIE FUNGI</h5> | ||
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<p style="text-align:right;">This fabled combat suit is fashioned from the finest dragon scales, its stylish lines making even the most handsome of knights considerably more dashing and debonair. More importantly perhaps, it grants the wearer total protection from heat, and offers up the enviable ability to breathe a plume of deathly fire at disagreeable types.</p> | <p style="text-align:right;">This fabled combat suit is fashioned from the finest dragon scales, its stylish lines making even the most handsome of knights considerably more dashing and debonair. More importantly perhaps, it grants the wearer total protection from heat, and offers up the enviable ability to breathe a plume of deathly fire at disagreeable types.</p> | ||
====Book 8 - AN ADVENTURE'S GUIDE TO MONSTERS | <h5 style="text-align:center;">SAFE KEY</h5> | ||
<p style="text-align:right;">This silver key is hidden away in a secret alcove within the Sleeping Village church. Replacing the church's missing crucifix will reveal its hiding place. Whoever gains access to this key will then have the ability to raid the inner sanctum of the Mayor's safe.</p> | |||
===Book 8 - AN ADVENTURE'S GUIDE TO MONSTERS=== | |||
<p style="text-align:center;">Each creature you meet on your adventures will be added to this book.</p> | <p style="text-align:center;">Each creature you meet on your adventures will be added to this book.</p> | ||
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Mummification after painful death was once all the rage in Gallowmere, and the persistence of these nasty characters in the realm provides a potent reminder of this fact. Tougher and more aggressive than your run-of-the-mill zombie, mummies should be respected at all times and not taunted about their raggedy bandages or embalming fluid smell. For the record, all mummies are extremely combustible and therefore should not be subjected to flame attack, unless that is one wants to see them dancing around on fire for several seconds before expiring. | Mummification after painful death was once all the rage in Gallowmere, and the persistence of these nasty characters in the realm provides a potent reminder of this fact. Tougher and more aggressive than your run-of-the-mill zombie, mummies should be respected at all times and not taunted about their raggedy bandages or embalming fluid smell. For the record, all mummies are extremely combustible and therefore should not be subjected to flame attack, unless that is one wants to see them dancing around on fire for several seconds before expiring. | ||
<h5 style="text-align:center;">IMP | <h5 style="text-align:center;">IMP THIEVES</h5> | ||
These skittish pesky plunderers will steal away an adventurer's weapon of choice before he can exclaim 'wheres my blooming weapon gone?'. The best strategy with these pests is to simply destroy them before they get close enough to swipe. How to snuff 'em out? Well speed and accuracy counts above all in this case, so any weapon will do as long as it's used double quick! | These skittish pesky plunderers will steal away an adventurer's weapon of choice before he can exclaim 'wheres my blooming weapon gone?'. The best strategy with these pests is to simply destroy them before they get close enough to swipe. How to snuff 'em out? Well speed and accuracy counts above all in this case, so any weapon will do as long as it's used double quick! | ||
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<h5 style="text-align:center;">BOILER GUARDS</h5> | <h5 style="text-align:center;">BOILER GUARDS</h5> | ||
Zarok's dutiful (some might say sheep-like) foot soldiers are renowned for their officious manner and trigger happy fighting style. Successful avoidance of their all too frequent bullets will enable the adventurous combatant to move in close and dispatch them with the nonchalant flick of a melee weapon. | Zarok's dutiful (some might say sheep-like) foot soldiers are renowned for their officious manner and trigger happy fighting style. Successful avoidance of their all too frequent bullets will enable the adventurous combatant to move in close and dispatch them with the nonchalant flick of a melee weapon. | ||
<h5 style="text-align:center;">HAY MONSTERS</h5> | |||
These walking bails of hay are amongst the most vicious of Gallowmere's enchanted beasts. These guys are not subtle or crafty, far from it, they just want to spike people with their pitchfork as much (and as quickly) as possible. Thankfully these aggressive yoiks have a big weakness, yep you've guessed it, one itsy flame and they light up like a fireworks factory. | |||
<h5 style="text-align:center;">SCARECROWS</h5> | |||
The first time one sees these creatures casually gliding around they might be forgiven for thinking they are quite charming, elegant even, that would be a very big mistake. At a moments notice they can turn into a terrifying combat machine, clawing arms rotating like a force ten tornado, and set on crashing into their sorry target with technical precision. If one's general combat skills are suspect it may prove prudent to set them on fire as soon as is possible - well, they are stuffed with dry straw, you do the maths! | |||
<h5 style="text-align:center;">WHEAT DEMONS</h5> | |||
These maniacal little beasties skulk within the corn fields waiting for the foolish and unwary adventurer to enter their domain. Should they detect any intruders, their frightening speed and gleeful ruthlessness will ensure their victim receives a messy and instantaneous death, plus a future as nothing more than crop fertiliser. No one has ever managed to kill a Wheat Demon, and it's probably best not to try. | |||
<h5 style="text-align:center;">MECHA IMPS</h5> | |||
Imps have always had a chip on their shoulder about their lass than imposing stature, but surely the creation of 40 feet high robot representatives is a bit of an overreaction. Still, no one can argue with the effectiveness of such a beast (complete with metallic stomping boots and fireball attack). The key to bringing these unwieldy creatures down is to dart through their legs and shoot out their metal heads. Once done, the adventurer's focus must switch to the pesky imp operators themselves. If one keeps hitting this annoying blighter at the controls the Mecha will eventually be felled with a satisfying ker- thump, good riddance! | |||
<h5 style="text-align:center;">PUMPKIN PLANTS</h5> | |||
Pumpkin plants are truly ferocious fruit. Their infamous spit and tongue attacks have driven fear into the heart of many a shrub gardener. Staying on the move is a good idea whilst battling these fibrous fiends so as to help avoid their continuous blitzkrieg. In terms of weapon selection one will find that sharp bladed weapons elicit the juiciest and most satisfying damage. | |||
<h5 style="text-align:center;">PUMPKIN BOMBS</h5> | |||
These homicidal Jack-o'-Lanterns bounce excitedly towards their goal with only one thing on their minds, namely to explode their poisonous juice all over their target! The seasoned adventurer has two options when faced with these advancing bounders. One, run away as fast as possible, or two, destroy the pumpkin bomb before he has a chance to detonate. Either way one must choose and act quickly; indecision will not be an effective option. | |||
<h5 style="text-align:center;">PUMPKIN KING</h5> | |||
This 'Frankenplant' has outgrown his rightful position in the produce power hierarchy and deserves to be pruned back at the earliest opportunity. Problem is that there are not many brave enough to take on a fruit the size of a small planet and partial to extreme mood swings. If the person for this job dear adventurer is YOU, then please read on. A swift smash of his pod sacks will rouse the prize fruit into action, at this point it is likely that all hell will break loose. If one can avoid the volley of head butts, the rotating spiked collar, spwaning pumpkin plants and bouncing bombs, then maybe, just maybe one will also be able to slice this monstrous plant's throat, well here's hoping. | |||
<h5 style="text-align:center;">HEAD BANGERS</h5> | <h5 style="text-align:center;">HEAD BANGERS</h5> | ||
It is well known fact that one should try to sympathise with (and not detest or fear) the lunatic madmen of Gallowmere asylum, however after suffering an endless volley of painful head butts from these lead balloon headed nutters it would be easy to take issue with such well meaning advice. Should an adventurer take exception to their barbaric behaviour he might be well advised to utilize melee weapons to dispatch them, as projectiles seem to have little effect on these | It is well known fact that one should try to sympathise with (and not detest or fear) the lunatic madmen of Gallowmere asylum, however after suffering an endless volley of painful head butts from these lead balloon headed nutters it would be easy to take issue with such well meaning advice. Should an adventurer take exception to their barbaric behaviour he might be well advised to utilize melee weapons to dispatch them, as projectiles seem to have little effect on these fast moving loons. | ||
<h5 style="text-align:center;">MAX AXEMAN</h5> | |||
The Mad Axeman can be summed up quite neatly thus; the brain of a deranged 4 year old in the body of a heavy weight wrestling champ with a fetish for axe murder. This nutter's enthusiasm will likely prove his undoing, as when his axe gets stuck into the floor after a particularly vicious swipe, the opportunist adventurer has a chance to rush in and hurt him. In order to finish this unhinged lardster off, one must beckon the stampeding Axeman into each of the arena pillars, doing so will gradually brain him until, one hopes, he is is{{Sic}} able to chop no more. | |||
<h5 style="text-align:center;">SHRUBBITES</h5> | |||
These shuffling woody wanderers are impervious to damage (although understandably they do not appreciate being set alight!). Their curious nature means that they will track any explorer on his forest travels, only stopping to play dead if the wanerer turns to face them. One thing that shrubbites abhor is being used as a stepping stool, but hey, it's better than being used as a door mat! | |||
<h5 style="text-align:center;">DRAGON TOADS</h5> | |||
Despite their bright cheery coloring and cheeky smiles, these normally docile half breeds are complete psychos during the breeding season! If a venturer manages to avoid their attacks for more than a few moments, they may find that use of a smashing weapon (such as the mighty war hammer) provide the best chance of administering an effective death blow. | |||
<h5 style="text-align:center;">SHADOW DEMONS</h5> | |||
Perhaps the most abominable creature ever to have slithered over the fair face of Gallowmere. This creeping nightmarish beast will test even the hardiest of venturer's combat prowess and courage to its limits. The Shadow Demon has no known vulnerabilities so one muts rely purely on his general weapon expertise, chipping away at each Demon until they are (hopefully) finally vanquished. | |||
<h5 style="text-align:center;">DEMONETTES</h5> | |||
These prehistoric predators provoke as much fear through their incessant squealing and squawking as they do with their fireball attacks. Maybe that's why they resort to underhand tactics which (quite literally) tilt the odds in their favour. A would-be assailant shouldn't believe for one minute that this battle will be played on a level playing field, and must ride the see-sawing platform with the balance of a ballerina in order to prevail. At some point in the fight the Demonettes are liable to invoke a storm of heavy rocks upon their intended victim. Not the most subtle or honorable of tactics, but this just makes their eventual demise all the more satisfying should the adventurer prove victorious. | |||
<h5 style="text-align:center;">ARMOURED KNIGHTS</h5> | |||
Armoured knights are invulnerable to conventional attacks thanks to their exquisitely fashioned 4 inch thick plate armour. These clunky relentless adversaries can only be dispatched by being knocked onto dangerous surfaces. | |||
<h5 style="text-align:center;">GHOULS</h5> | |||
These menacing wraiths drift and glide above the ground sizing up their prey. Their mocking laugh and uncanny motion instills deep fear in all that encounter them. Should an unway soul get too close to these creatures he would soon be bombarded by a terrifying volley of death-inducing fire. Melee weapons are of no use against such aerial enemies, they may be defeated only by sustained and accurate projectile attack. | |||
<h5 style="text-align:center;">UNDEAD WARRIORS</h5> | |||
Resurrected from the pools that they perished in during the great battle of Gallowmere, these hellions are undeniable masters of hack and cleave warfare. Whether it be hurling their axes from a distance, or chopping away hatefully from close quarters, these are the kind of opponents that are always best dispatched as swiftly as possible. With no obvious weakness these hatchet happy soldiers must be treated with utmost respect, else one fast ends up as bone marrow soup. | |||
<h5 style="text-align:center;"> | <h5 style="text-align:center;">SMUGGLERS</h5> | ||
These skeletal blackguards are permanently hopped up on cheap grog and sweet mouldy biscuits. However a would-be hero mustn't be fooled into thinking they are easy opponents, for it is often said that worm laden cookies are quite performance enhancing for a sea town brawler set on smashing someone's skull. Like all skeleton kind, these salty chaps are best dispatched with a blunt smashy weapon liberally applied to their bone structure. | |||
<h5 style="text-align:center;">DRAGON KING</h5> | |||
The Dragon King cannot abide adventurous types, so one should not be too hopeful of a friendly welcome, or indeed a generous send off for that matter. To earn an audience with this impressive beast a would-be plunderer should crack him repeatedly on the head with dislodged debris. Eventually the vexed dragon is likely to emerge into the cavern ready for a full on fight. During the ensuing battle one must maneuver with care and precision, after all, aggressively issued fire and wind can be a most lethal combination! Utilising the giant floor crystals as protective aids may prove most beneficial in terms of short-term survival, and may just offer up the edge needed to defeat this upper-middle-class twit. | |||
<h5 style="text-align:center;">MR MAD</h5> | <h5 style="text-align:center;">MR MAD</h5> | ||
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Never before in the history of Gallowmere has such a sweet little girlie presented such a terrifying menace to society; such is the dark power of Zarok's enchantment! Suffice to say her speedy jump attacks with hatchet are best dodged at all times, and the temptation to annihilate her utterly rather than just daze her should be avoided where at all possible. | Never before in the history of Gallowmere has such a sweet little girlie presented such a terrifying menace to society; such is the dark power of Zarok's enchantment! Suffice to say her speedy jump attacks with hatchet are best dodged at all times, and the temptation to annihilate her utterly rather than just daze her should be avoided where at all possible. | ||
<h5 style="text-align:center;"> | <h5 style="text-align:center;">PIRATE CREW</h5> | ||
It is rumored that rations on board the ghost ship were once so paltry that all sailors were forced onto a long-term starvation diet, hence their current emaciated state. Whatever the truth, these bony pirates are nimble and aggressive adversaries, providing a stiff challenge to anyone foolish enough to board their beloved spook ship, be warned. | |||
<h5 style="text-align:center;">PIRATE OFFICERS</h5> | |||
This elegantly attired skeleton commands great respect from his crew. So much so that if he should be destroyed, their demoralised state will cause them to spontaneously explode in sympathy! Sadly dispatching the Pirate officer is no easy feat due to his relentless sharpshooting tactics. If one can get through the mist of bullets intact though, the Officer is certainly there for the taking. | |||
<h5 style="text-align:center;">PIRATE CAPTAIN</h5> | |||
Sure the Pirate Captain talks a big talk, but when it comes to the crunch he goes and hides behind the safety of a makeshift barricade! Still that doesn't necessarily make him any easier to defeat, and so a would-be assailant must make ingenious use of the ship's cannons to dispatch this garrulous sea dog. | |||
<h5 style="text-align:center;">LORD KARDOK</h5> | |||
Kardok, the legendary battle centaur, is Zarok's second in command, and a more daunting oponent it would be hard to imagine. Thankfully Kardok is not as cool and collected as his stern appearance might suggest, and the heady thrill of combat often causes him to rear up excitedly on his hind legs in a dance of carefree exhilaration. The daring venturer must take advantage of these fleeting moments of poor centaurian composure and swiftly attack Kardok's underbelly. If persistent and skillful he may be able to dispatch the emotionally flawed centaur in heroic fashion. | |||
<h5 style="text-align:center;">ZAROK SERPENT</h5> | |||
This huge serpentine variant of the twisted madman is almost too horrific to contemplate, but a determined adventurer must of course face up to his responsibilities. Rumours abound that the only way to stun the slithering beast is to attack his hissing mouth. However this is unlikely to be an easy task when the beast is issuing forth devastating shockwaves, spat venom balls, and a writhing uncoiling tail of gargantuan proportions. Do your best dear adventurer to avoid these lethal offerings if you can. Legend has it that the heroic questor must find a way to injure the serpent's tail tip in order to vanquish the beast, but seeing as no would-be assassin has ever before been victorious in such a battle, one can only speculate. | |||
==[[The Graveyard (Resurrection)|The Graveyard]]== | ==[[The Graveyard (Resurrection)|The Graveyard]]== | ||
===Book 1 - ATTENTION SCUM!=== | |||
<p style="text-align:center;">No access to Sleeping Village.<br />Gates secured with a locking spell by order of Lord Zarok.<br />Return to your hovels and await thy doom.</p> | <p style="text-align:center;">No access to Sleeping Village.<br />Gates secured with a locking spell by order of Lord Zarok.<br />Return to your hovels and await thy doom.</p> | ||
===Book 2 - MEET THE GREATEST WARRIORS FROM HISTORY!=== | |||
<p style="text-align:center;">Congratulations, you may have already won a free trip to the Hall of Heroes.<br />To claim free admittance simply collect souls from vanquished enemies in this beautiful golden chalice. Once the chalice is full you can redeem your prize by visiting the Hall of Heroes.<br />Free gift with every visit!<br />There are many other chalice to find and collect. Don't delay, start killing today!</p> | <p style="text-align:center;">Congratulations, you may have already won a free trip to the Hall of Heroes.<br />To claim free admittance simply collect souls from vanquished enemies in this beautiful golden chalice. Once the chalice is full you can redeem your prize by visiting the Hall of Heroes.<br />Free gift with every visit!<br />There are many other chalice to find and collect. Don't delay, start killing today!</p> | ||
==[[Cemetery Hill (Resurrection)|Cemetery Hill]]== | ==[[Cemetery Hill (Resurrection)|Cemetery Hill]]== | ||
===Book 1 - DANGER! NO ENTRY=== | |||
<p style="text-align:center;">Many years ago witches from the cemetery coven sealed this route to the mausoleum.</p> | <p style="text-align:center;">Many years ago witches from the cemetery coven sealed this route to the mausoleum.</p> | ||
===Book 2 - Dearest sister Forest Witch=== | |||
<p style="text-align:center;">I am leaving with my beloved seedlings, and we are taking the PRECIOUS with us! We are going somewhere a witch can raise her pumpkin babies in peace and harmony, without fear of them getting stewed with tofu.<br />So move to the Enchanted Forest if you want, commune with your oaks, have nude love-ins with your sycamores, but do it on your OWN. This coven is finished.<br />P.S I have left a Witches' Talisman here in case any decent, sane, meat-eating persons wish to contact me in the future. That obviously does not include you, so don't you dare touch it!<br />Signed.<br />The Pumpkin Witch</p> | <p style="text-align:center;">I am leaving with my beloved seedlings, and we are taking the PRECIOUS with us! We are going somewhere a witch can raise her pumpkin babies in peace and harmony, without fear of them getting stewed with tofu.<br />So move to the Enchanted Forest if you want, commune with your oaks, have nude love-ins with your sycamores, but do it on your OWN. This coven is finished.<br />P.S I have left a Witches' Talisman here in case any decent, sane, meat-eating persons wish to contact me in the future. That obviously does not include you, so don't you dare touch it!<br />Signed.<br />The Pumpkin Witch</p> | ||
==[[Gallowmere Plains]]== | ==[[Gallowmere Plains]]== | ||
===Book 1=== | |||
<p style="text-align:center;">Gallowmere Graveyard lies this way. Emptying fast, reservations no longer required.</p> | <p style="text-align:center;">Gallowmere Graveyard lies this way. Emptying fast, reservations no longer required.</p> | ||
===Book 2 - PUBLIC HEALTH NOTICE=== | |||
<p style="text-align:center;">Due to an unforeseen enchantment the residents of Sleeping Village are currently murderous puppets enslaved to the will of Zarok. Please refrain from harming the villagers as ordinarily they are a peace loving people and would not dream of attempting to place anyone's head on a sharp pole.</p> | <p style="text-align:center;">Due to an unforeseen enchantment the residents of Sleeping Village are currently murderous puppets enslaved to the will of Zarok. Please refrain from harming the villagers as ordinarily they are a peace loving people and would not dream of attempting to place anyone's head on a sharp pole.</p> | ||
===Book 3=== | |||
<p style="text-align:center;">Straight on to Scarecrow Fields and then the enchanted realm of Pumpkin Gorge.<br />Drive slowly, vegetables crossing.</p> | <p style="text-align:center;">Straight on to Scarecrow Fields and then the enchanted realm of Pumpkin Gorge.<br />Drive slowly, vegetables crossing.</p> | ||
===Book 4 - LAZY FARM VACANCIES=== | |||
<p style="text-align:center;">Golf coach<br />FILLED<br />Qualified masseur<br />(Previous experience working with chickens required)<br />FILLED<br />Pool Cabana Attendant<br />FILLED<br />Rat Exterminator<br />(Herding experience an advantage, Must be self-starter)<br />POSITION VACANT</p> | <p style="text-align:center;">Golf coach<br />FILLED<br />Qualified masseur<br />(Previous experience working with chickens required)<br />FILLED<br />Pool Cabana Attendant<br />FILLED<br />Rat Exterminator<br />(Herding experience an advantage, Must be self-starter)<br />POSITION VACANT</p> | ||
===Book 5 - Path to the Enchanted Forest.=== | |||
<p style="text-align:center;">WARNING: Dragon Toad breeding season.<br />By order of the Mayor these gates have been locked for your safety.</p> | <p style="text-align:center;">WARNING: Dragon Toad breeding season.<br />By order of the Mayor these gates have been locked for your safety.</p> | ||
[[Category:Books]] | [[Category:Books]] |