13,061
edits
DansFriend (talk | contribs) m (Reverting 'cemetery' capitalisation as that is how it is written in that specific entry in-game. Added {{sic}} to signify this.) |
DansFriend (talk | contribs) |
||
Line 296: | Line 296: | ||
<p style="text-align:right;">This silver key is hidden away in a secret alcove within the Sleeping Village church. Replacing the church's missing crucifix will reveal its hiding place. Whoever gains access to this key will then have the ability to raid the inner sanctum of the Mayor's safe.</p> | <p style="text-align:right;">This silver key is hidden away in a secret alcove within the Sleeping Village church. Replacing the church's missing crucifix will reveal its hiding place. Whoever gains access to this key will then have the ability to raid the inner sanctum of the Mayor's safe.</p> | ||
===AN | ===AN ADVENTURER'S GUIDE TO MONSTERS=== | ||
<p style="text-align:center;">Each creature you meet on your adventures will be added to this book.</p> | <p style="text-align:center;">Each creature you meet on your adventures will be added to this book.</p> | ||
Line 410: | Line 410: | ||
<h5 style="text-align:center;">ZAROK SERPENT</h5> | <h5 style="text-align:center;">ZAROK SERPENT</h5> | ||
This huge serpentine variant of the twisted madman is almost too horrific to contemplate, but a determined adventurer must of course face up to his responsibilities. Rumours abound that the only way to stun the slithering beast is to attack his hissing mouth. However this is unlikely to be an easy task when the beast is issuing forth devastating shockwaves, spat venom balls, and a writhing uncoiling tail of gargantuan proportions. Do your best dear adventurer to avoid these lethal offerings if you can. Legend has it that the heroic questor must find a way to injure the serpent's tail tip in order to vanquish the beast, but seeing as no would-be assassin has ever before been victorious in such a battle, one can only speculate. | This huge serpentine variant of the twisted madman is almost too horrific to contemplate, but a determined adventurer must of course face up to his responsibilities. Rumours abound that the only way to stun the slithering beast is to attack his hissing mouth. However this is unlikely to be an easy task when the beast is issuing forth devastating shockwaves, spat venom balls, and a writhing uncoiling tail of gargantuan proportions. Do your best dear adventurer to avoid these lethal offerings if you can. Legend has it that the heroic questor must find a way to injure the serpent's tail tip in order to vanquish the beast, but seeing as no would-be assassin has ever before been victorious in such a battle, one can only speculate. | ||
===MELEE COMBAT=== | ===MELEE COMBAT=== | ||
<p style="text-align:center;">Each of the melee combat weapons has a quick attack {{ResurrectionControls|FA|A}} and a slow attack {{ResurrectionControls|SA|A}}</p> | <p style="text-align:center;">Each of the melee combat weapons has a quick attack {{ResurrectionControls|FA|A}} and a slow attack {{ResurrectionControls|SA|A}}</p> |