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==General walkthrough== | ==General walkthrough== | ||
As Dan (and the genie [[Al-Zalam]]) rise from his dais, he will be addressed by the snarky [[gargoyle]]s on either side of the hall. They don't think he will succeed in his new mission, but they certainly welcome him to try. Grab the [[Throwing Daggers]] and [[Small Sword]] just ahead. The Daggers will always respawn on replay, so keep this in mind | As Dan (and the genie [[Al-Zalam]]) rise from his dais, he will be addressed by the snarky [[gargoyle]]s on either side of the hall. They don't think he will succeed in his new mission, but they certainly welcome him to try. Grab the [[Throwing Daggers]] and [[Small Sword]] just ahead. The Daggers will always respawn on replay, so keep this in mind. | ||
Note the off-colour wall near the exit—Dan cannot do anything with it quite yet, but he will soon be able to. | Note the off-colour wall near the exit—Dan cannot do anything with it quite yet, but he will soon be able to. | ||
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Head left at the intersection to reach a room with an aqueduct/lava flow. Jump the gap to move further in to some [[Gold Coins]] and a chest with a [[Copper Shield]]. Grab the [[Star Rune]] in the vicinity as well. | Head left at the intersection to reach a room with an aqueduct/lava flow. Jump the gap to move further in to some [[Gold Coins]] and a chest with a [[Copper Shield]]. Grab the [[Star Rune]] in the vicinity as well. | ||
Head for the gate to place the Rune, then run toward [[Zarok]]'s magic slime to complete the area. | Head for the gate to place the Rune, then run toward [[Zarok]]'s magic slime to complete the area. | ||
===Return | ===Return run=== | ||
Equip Dan with a [[Club]] or the [[War Hammer]] to smash the off-colour wall. The goodies in here may include some gold, [[Energy Vial]]s, or a [[Life Bottle]], which increases Dan's energy reserves by 300 units and therefore counts as one extra life . Exit the same way as before, and Dan will complete the level with a coveted green check mark. | |||
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