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The hammer has the strength of the club meaning you can hit just about anything with it, but (unlike the club) it will not wear down into the shape of a useless twig. A special shock-wave attack can be used to damage enemies over a wider area!
The hammer has the strength of the club meaning you can hit just about anything with it, but (unlike the club) it will not wear down into the shape of a useless twig. A special shock-wave attack can be used to damage enemies over a wider area!
====Gargoyles====
====Gargoyles====
Gallowmere is full of gargoyles, sinister effigies with magical powers. These powers allow them to make malicious, enigmatic or sarcastic comments, or simply exploit the misfortunes of passing travelers. . . like you.
Gallowmere is full of gargoyles, sinister effigies charged with magical powers. As it turns out their sorcery permits them to make comments of either a sinister, cryptic or sarcastic nature - or simply to exploit the misfortunes of passing travellers. . . like yourself.


The apparent madness of the gargoyles, however, hides a certain intelligence and it is quite possible that they will provide you with useful information or that you can use them to get you out of dangerous situations. Watching over the world since the dawn of time, motionless and silent, the gargoyles are very observant creatures who seem to know a lot about Sir Dan. Unfortunately, they do not particularly like Sir Dan, as they know how much of a failure he was when he was alive. But they don't bear grudges and can be of great help in your quest if used correctly.
There is sense in the gargoyles' lunacy though; and you may well glean useful information from them, or use them to get you out of a scrape. Watching over the world, silently, through history; set in stone, with nowhere to go - it all makes the gargoyles quite observant creatures, and they seem to know a lot about Sir Dan. . . They don't like him that much, as they know what a failure he was when he was alive. But they don't bear grudges and can be of great help in your quest if you use them well.


=====Information Gargoyles=====
=====Information Gargoyles=====
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The master of riddles, keeper of the maze. No-one has ever solved his riddles, so no-one has ever left the maze.
The master of riddles, keeper of the maze. No-one has ever solved his riddles, so no-one has ever left the maze.
====The Pumpkin Witch====
====The Pumpkin Witch====
The stepmother of the pumpkins. This witch promises to reward those who help her to instill discipline in her children.
The stepmother to the pumpkins, she promises rewards to those who help her to instil discipline into her charges.
====The Boatman====
====The Boatman====
The boatman transports the lost souls on their final journey to the Land of the Dead.  
The Boatman ferries lost souls on their final journey to the Land of the Dead.  
He is fed up with rude zombies, but always enjoys a familiar face when someone uses his service several times.
He is sick of impolite Zombies, but delighted to recognise people taking multiple trips.
====Ravenhooves the Archer====
====Ravenhooves the Archer====
A centaur, and last prince of his people. Famous for:
A centaur, and last prince of his people. Famous for: