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{{See also|Wisp}} | |||
When equipped with a ranged weapon such as a bow, a '''green sprite''' (or a family of '''green sprites''' in ''[[MediEvil: Resurrection]]'') will appear to help [[Sir Dan]] succesfully hit his targets. The sprite flies ahead of Sir Dan, leaving a green trail as it seek out adversaries. | When equipped with a ranged weapon such as a bow, a '''green sprite''' (or a family of '''green sprites''' in ''[[MediEvil: Resurrection]]'') will appear to help [[Sir Dan]] succesfully hit his targets. The sprite flies ahead of Sir Dan, leaving a green trail as it seek out adversaries. | ||
In ''MediEvil: Resurrection'', whenever an enemy comes within targeting range, their color will change to red. | In ''MediEvil: Resurrection'', whenever an enemy comes within targeting range, their color will change to red. | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |