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|developer = [[Other Ocean Interactive]] | |developer = [[Other Ocean Interactive]] | ||
|publisher = Sony Interactive Entertainment | |publisher = Sony Interactive Entertainment | ||
|engine = Unreal Engine 4<ref name="fanfavorites">{{Cite web|title=Remaking Fan Favorites: How Devs Resurrected Crash, MediEvil, Resident Evil 2, and Spyro for PS4|site= PlayStation.Blog|url=https://blog.us.playstation.com/2018/12/13/remaking-fan-favorites-how-devs-resurrected-crash-medievil-resident-evil-2-and-spyro-for-ps4/|published=December 13, 2018}}</ref> | |||
|platforms = {{w|PlayStation 4}}, {{w|PlayStation Now}} | |platforms = {{w|PlayStation 4}}, {{w|PlayStation Now}} | ||
|release = {{Release date|October 25, 2019|'''PlayStation 4:'''<br>{{vgrelease|WW|October 25, 2019}}<br>'''PlayStation Now:'''<br>{{vgrelease|WW|October 6, 2020}}<ref name="psnow">{{Cite web|url=https://blog.playstation.com/2020/10/06/days-gone-medievil-friday-the-13th-headline-ps-nows-october-lineup/|published=October 6, 2020|title=Days Gone, MediEvil, Friday the 13th headline PS Now’s October lineup|author=Michel, Adam|site=PlayStation.Blog}}</ref>}} | |release = {{Release date|October 25, 2019|'''PlayStation 4:'''<br>{{vgrelease|WW|October 25, 2019}}<br>'''PlayStation Now:'''<br>{{vgrelease|WW|October 6, 2020}}<ref name="psnow">{{Cite web|url=https://blog.playstation.com/2020/10/06/days-gone-medievil-friday-the-13th-headline-ps-nows-october-lineup/|published=October 6, 2020|title=Days Gone, MediEvil, Friday the 13th headline PS Now’s October lineup|author=Michel, Adam|site=PlayStation.Blog}}</ref>}} | ||
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On October 25, 2018 on PlayStation Blogcast, the project was revealed to be a remake developed by Other Ocean Interactive rather than just a remaster, with a trailer due for release on Halloween. | On October 25, 2018 on PlayStation Blogcast, the project was revealed to be a remake developed by Other Ocean Interactive rather than just a remaster, with a trailer due for release on Halloween. | ||
''MediEvil'' was developed using ''Unreal Engine 4''. The geometry from the original game was used to recreate the levels as faithfully as possible, while certain elements were adjusted with technological advances in mind.<ref | ''MediEvil'' was developed using ''Unreal Engine 4''. The geometry from the original game was used to recreate the levels as faithfully as possible, while certain elements were adjusted with technological advances in mind.<ref name="fanfavorites"/> | ||
==Additional content== | ==Additional content== |