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|medievil2= Mapping | |medievil2= Mapping | ||
|resurrection=Special Thanks | |resurrection=Special Thanks | ||
}} | }}'''Katie Sorrell''' (neé '''Lea''') served as a level mapper on the first two [[MediEvil (series)|''MediEvil'' games]]. | ||
==Interviews== | ==Interviews== | ||
===[[MediEvil EU site]]=== | ===[[MediEvil EU site]]=== | ||
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'''So what is your background? Artist? Programmer? Marketing? '''<br />Well, actually I have an artistic background. It started off at school where art was my strongest, then I went on to do an art foundation course and I started off doing an art degree at Cardiff but left halfway through. And then I just kind of fell into the games industry. | '''So what is your background? Artist? Programmer? Marketing? '''<br />Well, actually I have an artistic background. It started off at school where art was my strongest, then I went on to do an art foundation course and I started off doing an art degree at Cardiff but left halfway through. And then I just kind of fell into the games industry. | ||
I was friends with Chris [Sorrell, Producer of MediEvil] and one evening I was just sitting around waiting for Chris to finish, I'd played all of the games in the office, so he suggested I had a go at level mapping and off I went. This was at Vectordean. I started on a 3-month contract working on ''James Pond 3'' doing the level mapping. | I was friends with [[Chris Sorrell|Chris]] [Sorrell, Producer of ''MediEvil''] and one evening I was just sitting around waiting for Chris to finish, I'd played all of the games in the office, so he suggested I had a go at level mapping and off I went. This was at Vectordean. I started on a 3-month contract working on ''James Pond 3'' doing the level mapping. | ||
'''What did you work on first?'''<br />Well, first of all I started working from home doing scripting for a few projects and then I moved in-house and I worked on ''Deadline'', ''Silverload'' and ''Scroll''. | '''What did you work on first?'''<br />Well, first of all I started working from home doing scripting for a few projects and then I moved in-house and I worked on ''Deadline'', ''Silverload'' and ''Scroll''. | ||
'''Mapping?'''<br />For ''Scroll'' I was event scripting. This was an RPG and very screen based. I did a very basic kind of programming: 'the player goes here and this happens'. My job title at this time was 'development assistant' which meant I got to do quite a lot of different things. On ''Deadline'' I was setting up, on ''Silverload'' I was helping one of the programmers, Gary Richards, with a lot of the basic setting up of things. This was using C, but I didn't know it very well. . . it was just cutting and pasting, setting up animations and rooms in the game. | '''Mapping?'''<br />For ''Scroll'' I was event scripting. This was an RPG and very screen based. I did a very basic kind of programming: 'the player goes here and this happens'. My job title at this time was 'development assistant' which meant I got to do quite a lot of different things. On ''Deadline'' I was setting up, on ''Silverload'' I was helping one of the programmers, [[Gary Richards]], with a lot of the basic setting up of things. This was using C, but I didn't know it very well. . . it was just cutting and pasting, setting up animations and rooms in the game. | ||
=====DOWN ON THE FARM===== | =====DOWN ON THE FARM===== | ||
'''What do you do when you aren't level mapping? '''<br />Play games. At the moment I'm playing ''Alundra''. I can't wait for the next one. Another favourite is ''Castlevania''. | '''What do you do when you aren't level mapping? '''<br />Play games. At the moment I'm playing ''Alundra''. I can't wait for the next one. Another favourite is ''Castlevania''. | ||
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=====MEDIEVIL===== | =====MEDIEVIL===== | ||
'''So it's pretty good then?'''<br />I've done so many little bits and pieces so on the whole I'm really quite proud of the game. One of my favourite parts of the game is actually the last level coz I think we've got some really cool looking enemies and it's really fun to play and funny too. . . it's really, really funny. | '''So it's pretty good then?'''<br />I've done so many little bits and pieces so on the whole I'm really quite proud of the game. One of my favourite parts of the game is actually the [[Zarok's Lair (MediEvil)|last level]] coz I think we've got some really cool looking enemies and it's really fun to play and funny too. . . it's really, really funny. | ||
'''Which bit was the worst - the one that you had to keep re-doing to get right?'''<br />Probably setting up the cameras. You can never make everybody happy so you do one version and that's cool until someone turns round and says 'oh I don't like that'. So I guess I go round in a circle a lot of the time trying to keep everyone happy and not keeping everyone happy. | '''Which bit was the worst - the one that you had to keep re-doing to get right?'''<br />Probably setting up the cameras. You can never make everybody happy so you do one version and that's cool until someone turns round and says 'oh I don't like that'. So I guess I go round in a circle a lot of the time trying to keep everyone happy and not keeping everyone happy. |