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|medievil2=Main Programming | |medievil2=Main Programming | ||
|resurrection=Special Thanks | |resurrection=Special Thanks | ||
}} | }}'''James Busby''' was one of the main programmers on the first two [[MediEvil (series)|''MediEvil'' games]]. | ||
==Interviews== | ==Interviews== | ||
===[[MediEvil EU site]]=== | ===[[MediEvil EU site]]=== | ||
====1998{{Siteref|MED-EU-Site|english/sorcerers/sorcerers_james_1.html|Sorcerers - James Busby}}==== | ====1998{{Siteref|MED-EU-Site|english/sorcerers/sorcerers_james_1.html|Sorcerers - James Busby}}==== | ||
*'''Education''': Computer Science at Aston in Birmingham | *'''Education''': Computer Science at Aston in Birmingham | ||
*'''Joined Millenium/Sony''': March 1996 | *'''Joined [[Millennium Interactive|Millenium]]/[[SCE Cambridge Studio|Sony]]''': March 1996 | ||
*'''Most Unpleasant Experience''': Sleeping in Office | *'''Most Unpleasant Experience''': Sleeping in Office | ||
=====BANK===== | =====BANK===== | ||
'''Why did you go into games?'''<br />I've always liked games and I knew I didn't want to work for a bank. | '''Why did you go into games?'''<br />I've always liked games and I knew I didn't want to work for a bank. | ||
'''What part of the game is your favourite?''' <br />The bit I'm kind of most proud of is the Stained Glass Demon the first boss, because I wrote him on my own. | '''What part of the game is your favourite?''' <br />The bit I'm kind of most proud of is the [[Stained Glass Demon]] the first boss, because I wrote him on my own. | ||
'''What's the bit that you spilt the most blood over?''' <br />The collision between the enemies, that's been a complete nightmare, it's a lot more complicated than collision detection in most games and it's cool because we can use it to do cool stuff, like sticking projectiles on the enemies when they get hurt. On the other hand because it's complicated it can be a bit of a nightmare. | '''What's the bit that you spilt the most blood over?''' <br />The collision between the enemies, that's been a complete nightmare, it's a lot more complicated than collision detection in most games and it's cool because we can use it to do cool stuff, like sticking projectiles on the enemies when they get hurt. On the other hand because it's complicated it can be a bit of a nightmare. | ||
'''How's the geometry then?'''<br />That fine, MediEvil is very strong on that front in that we've got a lot of polygons in the enemies and that we've got a real 3D world, we don't use sprites at all whereas most games rely heavily on sprites. | '''How's the geometry then?'''<br />That fine, ''[[MediEvil]]'' is very strong on that front in that we've got a lot of polygons in the enemies and that we've got a real 3D world, we don't use sprites at all whereas most games rely heavily on sprites. | ||
=====SCARY===== | =====SCARY===== | ||
'''Is it scary?''' <br />In places. | '''Is it scary?''' <br />In places. | ||
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'''What's your favourite PlayStation game?''' <br />Gran Turismo, at the moment. | '''What's your favourite PlayStation game?''' <br />Gran Turismo, at the moment. | ||
'''What is the camel story?''' <br />He's been around for years really, sort of the MediEvil mascot, he came with a chocolate bar's competition tokens and he's been taken on holiday to five or six places already now: - Cape Town, Greece, America a couple of times, etc. | '''What is the [[Calvin the Camel|camel]] story?''' <br />He's been around for years really, sort of the ''MediEvil'' mascot, he came with a chocolate bar's competition tokens and he's been taken on holiday to five or six places already now: - Cape Town, Greece, America a couple of times, etc. | ||
==Trivia== | ==Trivia== | ||
* Within ''[[MediEvil]]'s'' memory, the following message can be found: ''"Buzby sucks eggs, and Eastwood smells!"''{{Siteref|MediEvil-Boards|7025|Hidden Programmer Message|January 28, 2012}} This likely refers to James, | * Within ''[[MediEvil]]'s'' memory, the following message can be found: ''"Buzby sucks eggs, and Eastwood smells!"''{{Siteref|MediEvil-Boards|7025|Hidden Programmer Message|January 28, 2012}} This likely refers to James. According to [[Chris Sorrell]], James left the project about two months prior to its release as a result of creative differences.<ref>RETRO Volume 8, page 130. Published in 2015 by Imagine Publishing Ltd.</ref> | ||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} |