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|plevel=[[Scarecrow Fields]]{{Gameref|Rolling-Demo}} | |plevel=[[Scarecrow Fields]]{{Gameref|Rolling-Demo}} | ||
|nlevel= [[The Ant Caves]]{{Gameref|Rolling-Demo}} | |nlevel= [[The Ant Caves]]{{Gameref|Rolling-Demo}} | ||
}}'''The Fields of Dust''' is a level that was cut from ''[[MediEvil]]''.{{Gameref|Rolling-Demo}} Concept art suggests that the level would have taken place after the [[Pumpkin Gorge (MediEvil)|Pumpkin Gorge]], while the level order in the ''[[MediEvil Rolling Demo]]'' places it after the Scarecrow Fields.{{Gameref|Rolling-Demo}} | }}'''The Fields of Dust''' is a level that was cut from ''[[MediEvil]]''.{{Gameref|Rolling-Demo}} [[Chris Sorrell]], the game's producer, described the level as being similar to the ''{{w|Tremors (franchise)|Tremors}}'' films - the only safe spots in the level would be rocks, and [[Sir Dan]] would have to dash through dusty fog, avoiding sand monsters in search of the next rock.<ref>{{Icon|Twitter}} {{Cite web|quote=…so Fields of Dust was kind of like Tremors where the only safe spots would be rocks, and you’d be dashing through dusty fog, avoiding sand monsters in search of the next rock.|url=https://twitter.com/Trepan/status/1441433791289970688|title=Chris Sorrell|site=Twitter|published=September 24, 2021|retrieved=October 10, 2021}}</ref> | ||
==Gallery== | |||
Concept art suggests that the level would have taken place after the [[Pumpkin Gorge (MediEvil)|Pumpkin Gorge]], while the level order in the ''[[MediEvil Rolling Demo]]'' places it after the Scarecrow Fields.{{Gameref|Rolling-Demo}} | |||
<gallery bordercolor="transparent" hideaddbutton="true" bordersize="none" spacing="small"> | <gallery bordercolor="transparent" hideaddbutton="true" bordersize="none" spacing="small"> | ||
Med7_small.jpg|Pumpkin Gorge concept art with a gate leading to the Fields of Dust. | Med7_small.jpg|Pumpkin Gorge concept art with a gate leading to the Fields of Dust. |