Jump to content

Programmer's Playground: Difference between revisions

m
no edit summary
mNo edit summary
mNo edit summary
Line 3: Line 3:
The level had geometry built to represent all the different types of landscape seen across the game: different slope gradients, platform spacing for jump height and length and so on. The level is a little ugly looking with just placeholder textures.
The level had geometry built to represent all the different types of landscape seen across the game: different slope gradients, platform spacing for jump height and length and so on. The level is a little ugly looking with just placeholder textures.


While the level is present on the game disk, it lacks an overlay and is thus unplayable.
While the level model is present on the game disk, it lacks an overlay and is thus unplayable.


==Gallery==
==Gallery==