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{{Infobox personnel | |||
|image = E3 2005 Interview | |||
|caption = E3 2005 Interview. | |||
|resurrection=Producer<br>Voice Direction | |||
}} | |||
==Interviews== | ==Interviews== | ||
===December 10, 2004=== | ===December 10, 2004<sup><ref>{{cite web|site=IGN|title=Developer Profile: MediEvil|url=http://www.ign.com/articles/2004/12/10/developer-profile-medievil}}</ref></sup>=== | ||
'''Q''': We've seen ''[[MediEvil ]]'' on [[PlayStation|PS one]], can you tell us what is different on the [[MediEvil: Resurrection|PSP version]]? | '''Q''': We've seen ''[[MediEvil ]]'' on [[PlayStation|PS one]], can you tell us what is different on the [[MediEvil: Resurrection|PSP version]]? | ||
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'''Q''': What features has the game got that takes into consideration the fact that the PSP is portable? | '''Q''': What features has the game got that takes into consideration the fact that the PSP is portable? | ||
'''Jackson''': I'm sure everyone is saying pretty much the same thing, but offhand ours are a save anywhere feature, dip in and play mini-games, and a plot structured into more milestones than a conventional game to allow for shorter play sessions without losing the story-line or direction. | '''Jackson''': I'm sure everyone is saying pretty much the same thing, but offhand ours are a save anywhere feature, dip in and play mini-games, and a plot structured into more milestones than a conventional game to allow for shorter play sessions without losing the story-line or direction. | ||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
[[Category:Corporate]] | [[Category:Corporate]] | ||
[[Category: | [[Category:Personnel]] | ||
[[Category:Sources]] | [[Category:Sources]] | ||
[[Category:Interviews]] | [[Category:Interviews]] |