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==Interviews== | ==Interviews== | ||
=== | ===September 7, 2012<ref>http://blog.eu.playstation.com/2012/09/07/behind-the-classics-medievil/</ref>=== | ||
'''What was the original concept for the game? Did you draw inspiration from anywhere in particular for the game’s look and feel?''' | '''What was the original concept for the game? Did you draw inspiration from anywhere in particular for the game’s look and feel?''' | ||
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'''Chris Sorrell''': I’d certainly love to work with Sir Dan one more time and I have lots of ideas that I think would make for a great new MediEvil game. Sadly I think it’s an unlikely prospect since I no longer work for Sony, not to mention how times have changed in the years since Dan first left his crypt. | '''Chris Sorrell''': I’d certainly love to work with Sir Dan one more time and I have lots of ideas that I think would make for a great new MediEvil game. Sadly I think it’s an unlikely prospect since I no longer work for Sony, not to mention how times have changed in the years since Dan first left his crypt. | ||
==References== | ==References== | ||
<references/> | <references/> | ||
[[Category:Corporate]] | [[Category:Corporate]] | ||
[[Category:People]] | [[Category:People]] |