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Draft:Julian Rex: Difference between revisions

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I'm there to make sure that all programmers are working towards the same common goal. With a diverse style of game such as ''[[Medievil]]'', that entails co-ordinating the programming standards of a large (up to 11) group of programmers, who are motivated by crisps, coke and curry.
I'm there to make sure that all programmers are working towards the same common goal. With a diverse style of game such as ''[[Medievil]]'', that entails co-ordinating the programming standards of a large (up to 11) group of programmers, who are motivated by crisps, coke and curry.


Short personal biography: I started in the tools and technology group, working on animation and API technology for past and present PC and [[PSX]] titles. My first job was working on porting Defcon5 to PC back in 1995…please forgive me.
Short personal biography: I started in the tools and technology group, working on animation and API technology for past and present PC and [[PSX]] titles. My first job was working on porting Defcon5 to PC back in 1995…please forgive me.<ref>{{Icon|Med2}} {{cite web|title=Biography, page 2|site=MediEvil 2 Official Website|url=http://www.medievil2.com/uk/nonshocked/biography/biography2.htm|archivedurl=http://web.archive.org/web/20030923004124/http://www.medievil2.com/uk/nonshocked/biography/biography2.htm|archivedtitle=Wayback Machine Internet Archive}}</ref><ref>{{Icon|Med2}} {{cite web|title=Biography, page 3|site=MediEvil 2 Official Website|url=http://www.medievil2.com/uk/nonshocked/biography/biography3.htm|archivedurl=http://web.archive.org/web/20030923004124/http://www.medievil2.com/uk/nonshocked/biography/biography3.htm|archivedtitle=Wayback Machine Internet Archive}}</ref>
==Interviews==
==Interviews==
===MediEvil Boards Q&A===
===MediEvil Boards Q&A===
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Similarly, you can think of Primal as being a descendent of ''MediEvil1 ''(Chris Sorrell was the creator of ''MediEvil'', and was the creative director on ''Primal''). ''Ghosthunter'' and'' Primal ''were like siblings, and the two teams worked closely together, sharing technology back and forth.
Similarly, you can think of Primal as being a descendent of ''MediEvil1 ''(Chris Sorrell was the creator of ''MediEvil'', and was the creative director on ''Primal''). ''Ghosthunter'' and'' Primal ''were like siblings, and the two teams worked closely together, sharing technology back and forth.


I hope this helps - I'm afraid ''MediEvil 2'' was a long time ago now!<ref>http://sirdanielfortesque.proboards.com/post/12704</ref>
I hope this helps - I'm afraid ''MediEvil 2'' was a long time ago now!<ref>{{Icon|Proboards}} {{cite web|title=Interview with Julian Rex|published=May 12, 2013|site=MediEvil Boards|url=http://sirdanielfortesque.proboards.com/post/12704}}</ref>


==References==
==References==