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|genre = Hack-and-slash | |genre = Hack-and-slash | ||
|modes = Single-player}} | |modes = Single-player}} | ||
'''''MediEvil: Legends''''' was one of the [ | '''''MediEvil: Legends''''' was one of the [[:Category:Game prototypes|four game prototypes]] developed by students of the University of Abertay Dundee. | ||
==Gameplay== | ==Gameplay== | ||
The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The [[zombies]], numerous and weak, the [[mummies]], rare but significantly tougher and hard-hitting, [[Scarecrows]], extremely fast and agile, [[Headless Zombies|Headless zombies]] who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and [[Shadow Demons]], deadly, fast and tough.<ref>http://gearclank.weebly.com/medievil-legends.html</ref> | The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The [[zombies]], numerous and weak, the [[mummies]], rare but significantly tougher and hard-hitting, [[Scarecrows]], extremely fast and agile, [[Headless Zombies|Headless zombies]] who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and [[Shadow Demons]], deadly, fast and tough.<ref>{{cite web|title=MediEvil Legends|site=Gearclank: James Dobson's Webspace|url=http://gearclank.weebly.com/medievil-legends.html}}</ref> | ||
==References== | ==References== | ||
{{reflist}} | {{reflist}} |