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<br>Press [[File:LEFT.png]] / [[File:RIGHT.png]] until you see the flag representing your preferred language, then press the [[File:PSB-X.png]] button to select it.
<br>Press [[File:LEFT.png]] / [[File:RIGHT.png]] until you see the flag representing your preferred language, then press the [[File:PSB-X.png]] button to select it.


<span style="font-size:18px;font-weight:bold;text-align:center">THE CHARACTERS of MEDIEVIL 2™</span>
<br><span style="font-size:18px;font-weight:bold;text-align:center">THE CHARACTERS of MEDIEVIL 2™</span>
<br><span style="font-size:15px;font-weight:bold;text-align:center">[[Sir Dan|SIR DAN FORTESQUE]]</span><br>
<br><span style="font-size:15px;font-weight:bold;text-align:center">[[Sir Dan|SIR DAN FORTESQUE]]</span><br>
Hailing from the lost land of [[Gallowmere]], Sir Daniel Fortesque killed in a battle against [[Zarok]], an insane wizard, way back in the 13th Century. Some time after Dan's death, Zarok discovered a book of Black Magic and used an ancient spell to make the dead rise from their graves to form a legion of [[zombies|zombie warriors]]. A side effect of this was that Dan also returned from his "eternal rest". Quickly realising that something was wrong, Dan embarked on a quest to destroy Zarok once and for all. Having put everything right again, Dan returned to his [[Dan's Crypt|crypt]] and died. 500 years later, however, the book falls into the hands of another megalomaniac and Dan finds himself once more in the land of the living.<br>
Hailing from the lost land of [[Gallowmere]], Sir Daniel Fortesque killed in a battle against [[Zarok]], an insane wizard, way back in the 13th Century. Some time after Dan's death, Zarok discovered a book of Black Magic and used an ancient spell to make the dead rise from their graves to form a legion of [[zombies|zombie warriors]]. A side effect of this was that Dan also returned from his "eternal rest". Quickly realising that something was wrong, Dan embarked on a quest to destroy Zarok once and for all. Having put everything right again, Dan returned to his [[Dan's Crypt|crypt]] and died. 500 years later, however, the book falls into the hands of another megalomaniac and Dan finds himself once more in the land of the living.<br>
<span style="font-size:15px;font-weight:bold;text-align:center">[[Professor Hamilton Kift|PROFESSOR HAMILTON KIFT]]</span><br>
<span style="font-size:15px;font-weight:bold;text-align:center">[[Professor Hamilton Kift|PROFESSOR HAMILTON KIFT]]</span><br>
Mad inventor, keen amateur magician and self-styled "master of the occult", Professor Kift has dedicated his life to science in the hope that he might help mankind achieve a better existence. Responding quickly to the crisis in London, the Professor summoned a [[Winston, the Help Ghost|help spirit]] and despatched him to the [[The Museum|Great Museum]] to find Sir Dan. As Kift will be busy trying to find a solution to the crisis, he'll need Dan to do some of the leg-work for him, fetching items and facing some hideous monsters in the process. The Professor is an old-fashioned figure; he believes in honour, gentlemanly conduct and respect for all. He can, however, be a little single-minded, focussing on the 'big picture' to the total exclusion of all other factors. However, he is a decent sort, and as he's now in his mid-fifties and not the strongest of men, he's eternally grateful that Sir Dan has been revived to help in the fight against Palethorn's evil plans.<br>
Mad inventor, keen amateur magician and self-styled "master of the occult", Professor Kift has dedicated his life to science in the hope that he might help mankind achieve a better existence. Responding quickly to the crisis in London, the Professor summoned a [[Winston, the Help Ghost|help spirit]] and despatched him to the [[The Museum|Great Museum]] to find Sir Dan. As Kift will be busy trying to find a solution to the crisis, he'll need Dan to do some of the leg-work for him, fetching items and facing some hideous monsters in the process. The Professor is an old-fashioned figure; he believes in honour, gentlemanly conduct and respect for all. He can, however, be a little single-minded, focussing on the 'big picture' to the total exclusion of all other factors. However, he is a decent sort, and as he's now in his mid-fifties and not the strongest of men, he's eternally grateful that Sir Dan has been revived to help in the fight against Palethorn's evil plans.<br>
<span style="font-size:15px;font-weight:bold;text-align:center">[[Princess Kiya|PRINCESS KIYA]]</span><br>
<span style="font-size:15px;font-weight:bold;text-align:center">[[Princess Kiya|PRINCESS KIYA]]</span><br>
At the age of 19, Kiya was selected by the Pharaoh Ramesses to be one of his 200 wives. Fortunately for her, he was very old and died before he was able to consummate the marriage. Unfortunately she was selected to accompany him on his journey to the afterlife as his bride through eternity. In 1817, many of Ramesses' possessions, including the contents of Kiya's tomb, were recovered from a tomb at Abu Simbel and brought to Europe, where they were eventually placed in the Great Museum. When she awakens, she's a little startled to discover that she's dead, though she cheers up when she discovers that the removal of her internal organs as part of the mummification process has given her the most trim waistline.<br>
At the age of 19, Kiya was selected by the Pharaoh Ramesses to be one of his 200 wives. Fortunately for her, he was very old and died before he was able to consummate the marriage. Unfortunately she was selected to accompany him on his journey to the afterlife as his bride through eternity. In 1817, many of Ramesses' possessions, including the contents of Kiya's tomb, were recovered from a tomb at Abu Simbel and brought to Europe, where they were eventually placed in the Great Museum. When she awakens, she's a little startled to discover that she's dead, though she cheers up when she discovers that the removal of her internal organs as part of the mummification process has given her the most trim waistline.<br>
<span style="font-size:15px;font-weight:bold;text-align:center">[[Winston Chapelmount|WINSTON, THE HELP GHOST]]</span><br>
<span style="font-size:15px;font-weight:bold;text-align:center">[[Winston Chapelmount|WINSTON, THE HELP GHOST]]</span><br>
Winston Chapelmount was a cheeky cockney boy of about 10 years old before he was crossed over to the spirit world. Charming and enthusiastic, he can brighten even the darkest room with his cheery, sweet nature. Unfortunately, he's also a ghost, which limits his involvement in proceedings somewhat. But Winston is all-too happy to help and eagerly joins in with the adventure whenever he feels he can be of use.<br>
Winston Chapelmount was a cheeky cockney boy of about 10 years old before he was crossed over to the spirit world. Charming and enthusiastic, he can brighten even the darkest room with his cheery, sweet nature. Unfortunately, he's also a ghost, which limits his involvement in proceedings somewhat. But Winston is all-too happy to help and eagerly joins in with the adventure whenever he feels he can be of use.<br>
<span style="font-size:15px;font-weight:bold;text-align:center">[[Lord Palethorn|LORD PALETHORN]]</span><br>
<span style="font-size:15px;font-weight:bold;text-align:center">[[Lord Palethorn|LORD PALETHORN]]</span><br>
A successful industrialist, Palethorn embraces ethics of the Victorian age. He has exploited every opportunity and his hungry for social acceptance - he even changed his name from Reggie Pallthrop and bought a title to make him seem more a part of the establishment. Unfortunately for him, he still has a strong London "Cockney" accent, and in times of stress his accent becomes stronger and more noticeable. Palethorn believes that Black Magic may be the key to power and wealth, and in his researches he has "acquired" an ancient book of sorcery... a book that Sir Dan is all-too familiar with.
A successful industrialist, Palethorn embraces ethics of the Victorian age. He has exploited every opportunity and his hungry for social acceptance - he even changed his name from Reggie Pallthrop and bought a title to make him seem more a part of the establishment. Unfortunately for him, he still has a strong London "Cockney" accent, and in times of stress his accent becomes stronger and more noticeable. Palethorn believes that Black Magic may be the key to power and wealth, and in his researches he has "acquired" an ancient book of sorcery... a book that Sir Dan is all-too familiar with. <br>
<br><span style="font-size:15px;font-weight:bold;text-align:center">[[Dogman|DOGMAN]] AND [[Mander|MANDER]]</span><br>
 
<span style="font-size:15px;font-weight:bold;text-align:center">[[Dogman|DOGMAN]] AND [[Mander|MANDER]]</span><br>
Whereas Dogman is a working class thug, employed for his strength and fierce disposition, Mander was educated at the best schools in England - what better place to learn every dirty trick in the book? Loyal to Palethorn out of stupidity and fear rather than duty, these two men are exploited and bullied by Palethorn to do his bidding. As a side effect of the spell cast by Palethorn, both men have mutated into creatures that reveal their primal natures: one grew a furry pelt and dog-like features; the other became more reptilian, developing scales and a sibilant hissing voice. To complain to their master about this... would have meant certain death! They are motivated by greed and self-preservation, and support Palethorn only because no-one else can offer them what he does - which, strangely enough, is relatively nothing.<br>
Whereas Dogman is a working class thug, employed for his strength and fierce disposition, Mander was educated at the best schools in England - what better place to learn every dirty trick in the book? Loyal to Palethorn out of stupidity and fear rather than duty, these two men are exploited and bullied by Palethorn to do his bidding. As a side effect of the spell cast by Palethorn, both men have mutated into creatures that reveal their primal natures: one grew a furry pelt and dog-like features; the other became more reptilian, developing scales and a sibilant hissing voice. To complain to their master about this... would have meant certain death! They are motivated by greed and self-preservation, and support Palethorn only because no-one else can offer them what he does - which, strangely enough, is relatively nothing.<br>
<span style="font-size:18px;font-weight:bold;text-align:center">GETTING STARTED</span><br>
<span style="font-size:18px;font-weight:bold;text-align:center">GETTING STARTED</span><br>
As you enter the world of MEDIEVIL 2, you will need to keep your wits about you if you are to help Sir Dan defeat the greedy, power-hungry Palethorn. Over the next few pages, you'll find hints and advice that should help you get the most from this game. We recommend you study this manual carefully before starting a game.<br>
As you enter the world of MEDIEVIL 2, you will need to keep your wits about you if you are to help Sir Dan defeat the greedy, power-hungry Palethorn. Over the next few pages, you'll find hints and advice that should help you get the most from this game. We recommend you study this manual carefully before starting a game.<br>
<span style="font-size:16px;font-weight:bold;text-align:center">MAIN MENU</span><br>
<span style="font-size:16px;font-weight:bold;text-align:center">MAIN MENU</span><br>
During the introductory sequence, you'll pass a gravestone guarded by one of Palethorn's malevolent monsters. Press the [[File:PSB-X.png]] button to stop here, this is the Main Menu. Here you will find a choice of options. Select NEW GAME to being your adventure from the start, or, if you have a MEMORY CARD containing a previously saved game, you can recommence the game by selecting LOAD GAME. This will take you to the 3 coffins to the right of the Main Menu.
During the introductory sequence, you'll pass a gravestone guarded by one of Palethorn's malevolent monsters. Press the [[File:PSB-X.png]] button to stop here, this is the Main Menu. Here you will find a choice of options. Select NEW GAME to being your adventure from the start, or, if you have a MEMORY CARD containing a previously saved game, you can recommence the game by selecting LOAD GAME. This will take you to the 3 coffins to the right of the Main Menu.
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|'''LOAD GAME:'''
|'''LOAD GAME:'''
|Select this option to be moved over to the three coffins at the other end of the room. Each coffin represents one of the three possible saves. Press [[File:LEFT.png]] / [[File:RIGHT.png]] to select the coffin with the save you wish to load and press the [[File:PSB-X.png]] button.
|Select this option to be moved over to the three coffins at the other end of the room. Each coffin represents one of the three possible saves. Press [[File:LEFT.png]] / [[File:RIGHT.png]] to select the coffin with the save you wish to load and press the [[File:PSB-X.png]] button.
|}
|}<br>


<span style="font-size:18px;font-weight:bold;text-align:center">CONTROLS</span><br>
<span style="font-size:18px;font-weight:bold;text-align:center">CONTROLS</span><br>
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These are the default controls, which are used throughout this manual. Alternative configurations are available viat he CONTROL OPTIONS menu (see the "Pause Menu" section in this manual for more information)<br>
These are the default controls, which are used throughout this manual. Alternative configurations are available viat he CONTROL OPTIONS menu (see the "Pause Menu" section in this manual for more information)<br>
<span style="font-size:16px;font-weight:bold;text-align:center">MENU CONTROLS:</span><br>
<span style="font-size:16px;font-weight:bold;text-align:center">MENU CONTROLS:</span><br>
{|style="text-align:left" width="100%"
{|style="text-align:left" width="100%"
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|[[File:PSB-T.png]] button:
|[[File:PSB-T.png]] button:
|Cancel / return to previous screen
|Cancel / return to previous screen
|}
|}<br>
 
<span style="font-size:16px;font-weight:bold;text-align:center">BASIC IN-GAME CONTROLS</span><br>
<span style="font-size:16px;font-weight:bold;text-align:center">BASIC IN-GAME CONTROLS</span><br>
{|style="text-align:left" width="100%"
{|style="text-align:left" width="100%"
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|}
|}
NOTE: Occasionally the swap between Dan-hand and headless Dan will be disabled, when this is the case an icon of a head will appear on-screen.<br>
NOTE: Occasionally the swap between Dan-hand and headless Dan will be disabled, when this is the case an icon of a head will appear on-screen.<br>
<span style="font-size:16px;font-weight:bold;text-align:center">PLAYING AS [[Dan-hand|DAN-HAND]]</span><br>
<span style="font-size:16px;font-weight:bold;text-align:center">PLAYING AS [[Dan-hand|DAN-HAND]]</span><br>
Though this ability isn't available from the start, Dan eventually learns that he can remove his hollow skull and put it to good use. You might have seen some spare hands scampering about the place. Guide Dan towards a hand and wait until a glowing aura appears around it. Now hold down the L1 button and press the [[File:PSB-T.png]] button. Dan will place his head on the hand and voila! You now have a rather nifty Dan-Hand that you can use to explore every nook and cranny for hidden treasure and important items. You can also use Dan's headless body and the Dan-Hand independently of each other. While Dan-hand is off exploring, Dan's body can continue fighting off enemies and performing more strenous tasks. Cool, huh? Once you have the ability, if you have seen a hand earlier in the game you may want to go back and see if you can use Dan-hand ability on them to access secret areas.
Though this ability isn't available from the start, Dan eventually learns that he can remove his hollow skull and put it to good use. You might have seen some spare hands scampering about the place. Guide Dan towards a hand and wait until a glowing aura appears around it. Now hold down the L1 button and press the [[File:PSB-T.png]] button. Dan will place his head on the hand and voila! You now have a rather nifty Dan-Hand that you can use to explore every nook and cranny for hidden treasure and important items. You can also use Dan's headless body and the Dan-Hand independently of each other. While Dan-hand is off exploring, Dan's body can continue fighting off enemies and performing more strenous tasks. Cool, huh? Once you have the ability, if you have seen a hand earlier in the game you may want to go back and see if you can use Dan-hand ability on them to access secret areas.
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|SELECT button:
|SELECT button:
|Open inventory
|Open inventory
|}
|}<br>
 
<span style="font-size:16px;font-weight:bold;text-align:center">PLAYING AS DAN-KENSTEIN</span><br>
<span style="font-size:16px;font-weight:bold;text-align:center">PLAYING AS DAN-KENSTEIN</span><br>
Without wishing to spoil the surprise, you should know that circumstances bring Dan face-to-skull with the famous metal mauler the "[[Iron Slugger|IRON SLUGGER]]". The Professor builds Dan a new body, designed to withstand the might of this fierce new adversary. Understandably, moving about in a new body takes a little getting used to, but luckily, the Professor has provided Dan with the instructions:
Without wishing to spoil the surprise, you should know that circumstances bring Dan face-to-skull with the famous metal mauler the "[[Iron Slugger|IRON SLUGGER]]". The Professor builds Dan a new body, designed to withstand the might of this fierce new adversary. Understandably, moving about in a new body takes a little getting used to, but luckily, the Professor has provided Dan with the instructions:
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|Headbutt
|Headbutt
|}
|}
<span style="font-size:17px;font-weight:bold;text-align:center">MEMORY CARDS - SAVING AND LOADING</span><br>
WARNING: Do not insert or remove MEMORY CARDs once the power is turned on. Make sure there are enough free blocks on your MEMORY CARD before commencing play.<br>
<span style="font-size:17px;font-weight:bold;text-align:center">SAVING YOUR GAME</span><br>
At certain points in the game, you will be prompted to save your progress. When this happens, select YES to save, then press [[File:UP.png]] or [[File:DOWN.png]] to select a save file (A, B or C) and press the [[File:PSB-X.png]] button to complete the save. To switch to the MEMORY CARD in MEMORY CARD slot 2, press the [[File:PSB-T.png]] button, then select your save file as above.<br>
<span style="font-size:17px;font-weight:bold;text-align:center">LOADING SAVED GAMES</span><br>
Load in a previously saved game from the Main Menu. See the LOAD GAME section under 'GETTING STARTED' at the beginning of this manual.
<!--not included: THE GAME SCREEN-->
<span style="font-size:17px;font-weight:bold;text-align:center">PAUSE MENU</span><br> Press [[File:UP.png]] / [[File:DOWN.png]] to highlight an option, then press the [[File:PSB-X.png]] button to select:
{|style="text-align:left" width="100%"
|-
|width="30%"|'''RESUME:'''
|Quit the pause menu and return to your current game.
|-
|'''EXIT LEVEL''':
|QUit the current level and return to [[The Professor's Laboratory]].
|-
|'''QUIT''':
|Quit your current game and return to the main menu.
|-
|'''GAME SETTINGS''':
|Configure your game with a choice of options.
|-
|AUDIO MODE:
|Press the [[File:PSB-X.png]] button to toggle between STEREO and MONO
|-
|FX VOLUME:
|Move the slider [[File:LEFT.png]]/[[File:RIGHT.png]] to decrease/increase the sound effects volume
|-
|SPEECH VOLUME:
|Move the slider [[File:LEFT.png]]/[[File:RIGHT.png]] to decrease/increase the speech volume
|-
|MUSIC VOLUME:
|Move the slider [[File:LEFT.png]]/[[File:RIGHT.png]] to decrease/increase the music volume
|-
|SCREEN ADJUST:
|Use the directional buttons/left stick to adjust your screen. Press the [[File:PSB-T.png]] button to return to the GAME SETTINGS menu.
|-
|'''CONTROL OPTIONS:'''
|Configure your Controller with a choice of options.
|-
|VIEW CONTROLS:
|Press the [[File:PSB-X.png]] button to view default controls. <br> Press [[File:UP.png]] / [[File:DOWN.png]] to scroll through the menu.
|-
|BUTTON LAYOUT:
|Press [[File:LEFT.png]]/[[File:RIGHT.png]] to select from one of three preset button layouts. Check each button layout in the VIEW CONTROLS option.
|-
|VIBRATION:
|Press the [[File:PSB-X.png]] button to toggle the vibration function of your Analog Controller (DUALSHOCK) ON or OFF.
|}<br>
<span style="font-size:18px;font-weight:bold;text-align:center">USING [[:category:MediEvil 2 inventory|DAN'S INVENTORY]]</span><br>
As you progress through the adventure, you will find many useful items. Once collected, these are automatically stored into Dan's inventory. To use them, press the SELECT button to open your inventory, then press [[File:LEFT.png]]/[[File:RIGHT.png]] to highlight an object, and press the [[File:PSB-X.png]] button to select it. To equip a weapon highlight one of the two weapon slots and press the [[File:PSB-X.png]] button a second time, to exit the inventory press the SELECT or [[File:PSB-T.png]] button. Use the [[File:UP.png]]/[[File:DOWN.png]] Directional buttons to move to another level of items. [[:category:Weapons and shields (MediEvil 2)|Weapons and shields]] are found on the first two lines, with [[:Category:Other items (MediEvil 2)|other items]] below. Some items are only usable at certain points in the game. If you are attempting to use an item in the wrong place, a 'clunking' sound will play.<br>
<span style="font-size:18px;font-weight:bold;text-align:center">[[Chalice of Souls|THE LEGENDARY CHALICE OF SOULS]]</span><br>
In certain locations you will see a golden chalice floating in the air. At first you will not be able to touch the chalice. As enemies are dispatched, the chalice fills a little more with the souls of the defeated adversaries. Once the Chalice is full it is yours to collect. Bring it with you to the laboratory and give it to the Professor. Having studied the occult for many years, the Professor has learned how to tap the power of the undead and convert it into a useful source of energy. With this he'll be able to build you bigger and better weapons to use in your quest.<br>
<span style="font-size:18px;font-weight:bold;text-align:center">THE PROFESSOR'S LABORATORY</span><br>
When you first enter the professor's lab, you will see three different areas: The Inventions Bench, the Professor's desk and the Projector. Step on the floor-plates in front of each area to let the Professor know you're ready to speak to him.<br>
<span style="font-size:17px;font-weight:bold;text-align:center">1. THE PROFESSOR'S BENCH</span><br>
When you first arrive at the Laboratory, head for the bench in the middle of the room. Winston will introduce the Professor to you, and in subsequent visits, this is where you'll usually find him. The Professor will be able to share with you any information he's picked up or keep you up to date with how well the quest is going.<br>
<span style="font-size:17px;font-weight:bold;text-align:center">2. THE INVENTION BENCH</span><br>
If you have collected enough souls AND remembered to collect the Chalice, then the Professor will reward you with a new weapon or accessory. Take the Chalice up to the Invention bench and the Professor will give you your new weapon.<br>
<span style="font-size:17px;font-weight:bold;text-align:center">3. THE PROJECTOR</span><br>
The projector shows you images of different locations across London. Here, the Professor will brief you on your next mission. Step on the floor-plate, then press the [[File:PSB-S.png]] button to hear the briefing, the [[File:PSB-X.png]] button to begin the mission or the [[File:PSB-T.png]] button to cancel the selection and return to the lab. Press [[File:LEFT.png]] or [[File:RIGHT.png]] to choose from the locations available to you. Once you've made your selection, you will be offered the change to save your game.