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<span style="font-size:15px;font-weight:bold;text-align:center">SHIELDS</span><br>
<span style="font-size:15px;font-weight:bold;text-align:center">SHIELDS</span><br>
Shields can be found here and there in certain levels. They can offer some defence, but they do wear down and will need to be replaced every now and again. Keep an eye on the Shield icon at the top of the screen and try to keep it at maximum strength. As you progress through the game you might need stronger defence. Have a chat with the Professor and he'll try to make sure you're looked after.
Shields can be found here and there in certain levels. They can offer some defence, but they do wear down and will need to be replaced every now and again. Keep an eye on the Shield icon at the top of the screen and try to keep it at maximum strength. As you progress through the game you might need stronger defence. Have a chat with the Professor and he'll try to make sure you're looked after.<br>
 
<span style="font-size:17px;font-weight:bold;text-align:center">TO GET ON YOUR WAY</span><br>
Use this guide to help you familiarise yourself with controlling Sir Dan and finding your way through the enviroments.
 
At the beginning, Dan is awoken on his tomb and introduced to Winston, the helpful ghost, who advises Dan to find some weapons in the museum...
 
Run directly from Dan's tomb into the room opposite the hallway. Stand in front of the central glass cabinet and press the [[File:PSB-X.png]] button; Dan will remove his own arm. Press the [[File:PSB-X.png]] button again and Dan will hit the cabinet with his arm, smashing the glass. Move forward and collect the sword. Return back into the corridor and turn left, and follow the corridor into the large room with central 'ancient tomb'. Using the sword, chop up the resident zombies, then go inside the central tomb and collect the [[Museum Key]].
 
Exit the large room through the rear left archway, and run forward into the next room. Be careful - this room is guarded by huge [[Green Knights]] which smash out of their display cases. Dispose of these characters using your trusty sword. (Hint: attack them from behind to avoid their overhead sword chop!). Collect the health vial from in front of the decorated tomb, then run up the stairs and hit the glass display case containing the pistol. Jump on top of the plinth to collect the pistol, then go to the spectral trail on top of the landing and summon Winston. He'll explain how to use the two weapon selections.
 
Exit the area through the archway next to the Help Ghost, and run along the landing to the left. Smash the chest and collect the shield pick-up. Summon Winston again (his trial is next to the chest), and he explains how to use the shield, and how to do a '[[Daring Dash]]'.
 
Return back along the landing the way you came, and continue right around, jumping over any gaps. Along the way you can collect a health vial, and three moneybags. Proceed to the closed door, and pass in front of the keyhole. The key you have collected will automatically open the door for you to enter! Run across the ladning and summon Winston to learn how to climb up and down ladders and climbable walls. Use the nearby climbable surface and climb up, to the right, and then down the wall into the room below.
 
Run into the middle of the room where you'll encounter the terrifying [[Tyrannosaurus Wrecks]] and three vicious [[Bonasaurs]], which you must then destroy. Avoid getting too close. Shoot them with your pistol by aiming towards them until yout green targeting trail hovers over each one. When they are destroyed, the Tyrannosaurus Wrecks will return, causing a statue to topple over - creating a ramp in the process! Run up the ramp to the top, collect the money bag and then stand in the health fountain to top up Dan's strength.
 
Go through the central door on the landing, and Dan will be faced with two '[[Musket Knight]]s' that he must destroy. Shoot them with your pistol and duck behind the central display case as cover against their shot, or defend with the shield pressing the [[File:PSB-T.png]] button to deflect their shot. Exit the area through the door opposite the entrance, and run along the landing and summon Winston. He will explain about the Spivs that cane be used for services and provisions. Move Dan in front of the Spiv and press the [[File:PSB-X.png]] button, and the Spiv will open his coat offering provisions. Take this opportunity to top up the pistol with bullets.
 
Run down the stairs to the landing, where you'll come across some more Bonasaurs. Destroy these as before, and continue into the room at the bottom of the stairs with the central hallway cannon display. To either side of this room are two exits: to the left is the garden; to the right is another gallery in the museum. In the garden, Dan is confronted with some zombies guarding a chest. Smash the chest to collect a [[Cannon Ball]], then return to the central hallway (in this area you'll also find a health fountain and the Chalice of Souls. If you've killed enough enemies you can collect the chalice or else return here later to pick it up).
 
In the next room opposite the garden, there are two Green Knights in display cases, and a Musket Knight patrolling the area. Destroy these as before, and collect the [[Torch]] from in front of the display cases towards the rear of the room.
 
Return to the central hallway, go over to the cannon, and stand behind and facing it. Press the SELECT button to access the Inventory, highlight the cannonball and press the [[File:PSB-X.png]] button to load the cannonball in to the cannon. Walk over to the burning torch hanging from the wall, then select the torch from Dan's Inventory and use the flames from the wall-torch to light it. Return to the cannon and use the torch to ignite it.
 
<span style="font-size:15px;font-weight:bold;">BOOM!</span><br>
 
Enter the exhibition of Creatures of Myths and Legend. Climb up the balcony and run around to collect the key. The musket knights are best tackled from up here, with the Pistol. Climb down and use the key to open the door.
 
Run Dan forward through the doorway and into the next room. The Tyrannosaurus Wrecks returns and releases more Bonasaurs. Destroy these as before, and run towards the newly-opened door to complete the Museum level.
 
Winston will be waiting for you in the next room. He'll offer you the chance to save your game - an opportunity you shouldn't pass up as the next room contains something... big!
[[Category:Manuals]]
[[Category:Manuals]]