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Imps: Difference between revisions

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===''[[MediEvil 2]] ''===
===''[[MediEvil 2]] ''===
[[File:ImpMED2.png|thumb]] In 1886, some Imps were a part of a [[London]] [[The Freakshow|freakshow]]. When the freakshow's [[Ringmaster]] went missing however, the Imps started going crazy and began building an army of [[Standard Elephant-Bots|elephant bots]] to storm the city with. Their efforts were thankfully foiled by the resurrected Hero of Gallowmere [[Sir Daniel Fortesque]]. A few Imps later appeared at the [[Iron Slugger (level)|boxing match]] between [[Dankenstein]] and the [[Iron Slugger]] where they tried to hinder Dankenstein by tossing his lost limbs around outside the ring.
[[File:ImpMED2.png|thumb]] In 1886, some Imps were a part of a [[London]] [[The Freakshow|freakshow]]. When the freakshow's [[Ringmaster]] went missing however, the Imps started going crazy and began building an army of [[Standard Elephant-Bots|elephant bots]] to storm the city with. Their efforts were thankfully foiled by the resurrected Hero of Gallowmere [[Sir Daniel Fortesque]]. A few Imps later appeared at the [[Iron Slugger (level)|boxing match]] between [[Dankenstein]] and the [[Iron Slugger]] where they tried to hinder Dankenstein by tossing his lost limbs around outside the boxing ring.
 
==Strategy==
==Strategy==
Imps are generally not difficult enemies to dispatch. A few swings from one of Dan's swords or a blunt weapon like the [[Club]] or [[Hammer]] should finish them off fairly quickly. One only needs to be careful around their thieving variant who can carry Dan's weapon away and sell it off to a [[Merchant Gargoyle]]. One should also avoid using ranged weapons against the Imps in The Entrance Hall as they are magically shielded against projectiles.
Imps are generally not difficult enemies to dispatch. A few swings from one of Dan's swords or a blunt weapon like the [[Club]] or [[Hammer]] should finish them off fairly quickly. One only needs to be careful around their thieving variant who can carry Dan's weapon away and sell it off to a [[Merchant Gargoyle]]. One should also avoid using ranged weapons against the Imps in The Entrance Hall as they are magically shielded against projectiles.