Boiler Guards: Difference between revisions
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These trigger-happy warriors resemble animated boilers, confronting the player in [[MediEvil]], during [[The Sleeping Village]] and [[The Time Device]] levels, as well as in [[MediEvil: Resurrection]], in [[Welcome to the Sleeping Village]], [[The Sleeping Village]] and [[Zarok's Lair]] | These trigger-happy warriors resemble animated boilers, confronting the player in [[MediEvil]], during [[The Sleeping Village]] and [[The Time Device]] levels, as well as in [[MediEvil: Resurrection]], in [[Welcome to the Sleeping Village]], [[The Sleeping Village]] and [[Zarok's Lair]] | ||
While the use of the [[Broad Sword]] in MediEvil suffices to vanquish the enemy, in MediEvil: Resurrection, because the Boiler Guards are capable to deal flame damage at close-quarters, it is advised to enter in retain mode ( hold R ) and circle around the enemy in order to avoid being hit by incoming shots, whist retaliating with a ranged weapon, | While the use of the [[Broad Sword]] in MediEvil suffices to vanquish the enemy, in MediEvil: Resurrection, because the Boiler Guards are capable to deal flame damage at close-quarters, it is advised to enter in retain mode ( hold R ) and circle around the enemy in order to avoid being hit by incoming shots, whist retaliating with a ranged weapon, such as the [[Crossbow]]. | ||
==Quotes== | ==Quotes== |