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==Timeline== | ==Timeline== | ||
===1988=== | ===1988=== | ||
*{{Icon|Millennium}} [[Millennium Interactive]] is co-founded by [[creatures:Michael Hayward|Michael Hayward]] and [[creatures:Ian Saunter|Ian Saunter]]. It is formed from the remnants of Logotron Entertainment and initially focuses on distributing and publishing games picked up on an ad-hoc basis, usually from "bedroom independents." | *{{Icon|Millennium}} [[Millennium Interactive]] is co-founded by [[creatures:Michael Hayward|Michael Hayward]] and [[creatures:Ian Saunter|Ian Saunter]]. It is formed from the remnants of Logotron Entertainment and initially focuses on distributing and publishing games picked up on an ad-hoc basis, usually from "bedroom independents."{{Magref|Edge35}} | ||
===1989=== | ===1989=== | ||
*'''July 27''': {{Icon|Millennium}} [[Millennium Interactive]] is legally incorporated.<ref name="millennium">{{cite web|url=https://beta.companieshouse.gov.uk/company/02408478|title=CREATURE LABS LTD. - Overview (free company information from Companies House)|site=beta.companieshouse.gov.uk}}</ref> | *'''July 27''': {{Icon|Millennium}} [[Millennium Interactive]] is legally incorporated.<ref name="millennium">{{cite web|url=https://beta.companieshouse.gov.uk/company/02408478|title=CREATURE LABS LTD. - Overview (free company information from Companies House)|site=beta.companieshouse.gov.uk}}</ref> | ||
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*{{Icon|Millennium}} [[Jason Wilson]] begins working for [[Millennium]] as a freelancer.<ref>{{Cite web|url=https://www.facebook.com/JayGunnArts/posts/1097776287015782|site=Facebook|quote=I started at the studio as a freelancer in the Millennium days in 1989/90. My first visit was at the London office above a pub in 1989/90 before opening the Millennium Cambridge office.|title=Jay Gunn|published=January 12, 2017|retrieved=November 4, 2022}}</ref> | *{{Icon|Millennium}} [[Jason Wilson]] begins working for [[Millennium]] as a freelancer.<ref>{{Cite web|url=https://www.facebook.com/JayGunnArts/posts/1097776287015782|site=Facebook|quote=I started at the studio as a freelancer in the Millennium days in 1989/90. My first visit was at the London office above a pub in 1989/90 before opening the Millennium Cambridge office.|title=Jay Gunn|published=January 12, 2017|retrieved=November 4, 2022}}</ref> | ||
===1993=== | ===1993=== | ||
*{{Icon|Millennium}} [[Jason Riley]] and [[Katie Sorrell]] (née Lea) join [[Millennium]].{{Siteref|MED-EU-Site|english/sorcerers/sorcerers_jason_1.html|Sorcerers - Jason Riley}}{{Siteref|MED-EU-Site|german/sorcerers/sorcerers_katie_1.html|Sorcerers - Katie Lea}} | *{{Icon|Millennium}} [[Jason Riley]] and [[Katie Sorrell]] (née Lea) join [[Millennium]].{{Siteref|MED-EU-Site|english/sorcerers/sorcerers_jason_1.html|Sorcerers - Jason Riley}}{{Siteref|MED-EU-Site|german/sorcerers/sorcerers_katie_1.html|Sorcerers - Katie Lea}} Millennium also shifts its focus entirely on game development and abandons its publishing arm.{{Magref|Edge35}} | ||
<!--*'''April''': {{Icon|Millennium}} [[Dean Ashton]] joins [[Millennium]]. | <!--*'''April''': {{Icon|Millennium}} [[Dean Ashton]] joins [[Millennium]]. | ||
*'''July''': {{Icon|Millennium}} [[Tim Closs]] joins [[Millennium]].--> | *'''July''': {{Icon|Millennium}} [[Tim Closs]] joins [[Millennium]].--> | ||
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*'''March''': <!--{{Icon|Millennium}} [[Martin Hamilton Kift]] joins [[Millennium]].--> [[James Busby]] joins the ''[[MediEvil (1998)|MediEvil]]'' development team.{{Siteref|MED-EU-Site|english/sorcerers/sorcerers_james_1.htm|Sorcerers - James Busby}} | *'''March''': <!--{{Icon|Millennium}} [[Martin Hamilton Kift]] joins [[Millennium]].--> [[James Busby]] joins the ''[[MediEvil (1998)|MediEvil]]'' development team.{{Siteref|MED-EU-Site|english/sorcerers/sorcerers_james_1.htm|Sorcerers - James Busby}} | ||
<!--*'''April''': {{Icon|Millennium}} [[Derek Pollard]] joins [[Millennium]].--> | <!--*'''April''': {{Icon|Millennium}} [[Derek Pollard]] joins [[Millennium]].--> | ||
*'''September''': {{Icon|Med}} The PlayStation version of ''[[MediEvil (1998)|MediEvil]] | *'''August''': {{Icon|Med}} ''[[MediEvil (1998)|MediEvil]]'' is publically unveiled for the first time in an [[Interview:Edge, August 1996|interview]] with Millennium's business development manager, [[Anil Malhotra]].{{Magref|Edge35}} | ||
*'''September''': {{Icon|Med}} The PlayStation version of ''[[MediEvil (1998)|MediEvil]]'' enters development.{{Videoref|MED-Making-Of}} | |||
*'''October 25''': {{Icon|Millennium}} Millennium Interactive is legally renamed to [[creatures:Cyberlife|CyberLife Technology]].<ref name="millennium"/> | *'''October 25''': {{Icon|Millennium}} Millennium Interactive is legally renamed to [[creatures:Cyberlife|CyberLife Technology]].<ref name="millennium"/> | ||
*'''November 11''': {{Icon|Millennium}} [[creatures:Cyberlife|CyberLife Technology]] release ''[[Creatures]]''.{{citation needed}} An image of [[Zarok]] can be found under the Windmill in [[creatures:Albia|Albia]], because [[Jason Riley]] was responsible for touching up the background model for the game after it had been scanned in and digitised.<ref>{{Cite web|url=http://www.artificial-lens.com/aaa-games/|site=Artificial Lens|title=Successful multi million selling AAA-games I have worked on.|retrieved=November 4, 2022}}</ref> | *'''November 11''': {{Icon|Millennium}} [[creatures:Cyberlife|CyberLife Technology]] release ''[[Creatures]]''.{{citation needed}} An image of [[Zarok]] can be found under the Windmill in [[creatures:Albia|Albia]], because [[Jason Riley]] was responsible for touching up the background model for the game after it had been scanned in and digitised.<ref>{{Cite web|url=http://www.artificial-lens.com/aaa-games/|site=Artificial Lens|title=Successful multi million selling AAA-games I have worked on.|retrieved=November 4, 2022}}</ref> |