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'''Devin Morrow''' was a designer at SuperBot Entertainment who worked on the character of [[Sir Daniel Fortesque]] for ''[[PlayStation All-Stars Battle Royale]]''. | '''Devin Morrow''' was a designer at SuperBot Entertainment who worked on the character of [[Sir Daniel Fortesque]] for ''[[wikipedia:PlayStation All-Stars Battle Royale|PlayStation All-Stars Battle Royale]]''. | ||
==Interviews== | ==Interviews== | ||
===YouTube Comments=== | ===YouTube Comments=== | ||
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'''Devin''': Not much to add, you did a great job covering it all. The only thing I can add is some color commentary on why some of the moves ended up they way they did. For instance, the spinning sword move was chargeable at one point. I actually tried it as a button mash as well. We had problems trying to get either of those to "feel" right. | '''Devin''': Not much to add, you did a great job covering it all. The only thing I can add is some color commentary on why some of the moves ended up they way they did. For instance, the spinning sword move was chargeable at one point. I actually tried it as a button mash as well. We had problems trying to get either of those to "feel" right. | ||
It's been awhile since I've really tried to remember all of this, but if I recall correctly, the biggest changes were to his | It's been awhile since I've really tried to remember all of this, but if I recall correctly, the biggest changes were to his supers. I believe his level 1 was initially the spinning sword. The [[Lightning|lighting]]{{sic}} was his level 2 and could be aimed 180 degrees. I never really liked that the sword attack, a basic ability of Dan's, was his super. I wanted to work in something a bit more central to the game, and that's how we ended up with the [[Chalice of Souls|Cup]]. Which I personally LOVE. So we pushed the lighting down to level level 1 where it just over performed. Actually, any of the horizontal supers do. Ratchet's was another that we just couldn't get to a fair place. So the lighting got the nerf bat and ended up as this somewhat awkward move. | ||
Actually all of this happened pretty late in development. At that point we were pushing really hard towards completion and we had a whole mess of characters that were way out of wack, balance wise. Of the things Dan suffers from, in my opinion, the under performing supers can be directly traced back to the that decision to shift them. I still stand by it conceptually, but I wish we could have done a better job giving him a more comfortable level 1. At that point we had so many over performing characters though. The general thought was the rest of the cast was going to get brought down a bit. It just never happened like I would have liked to see. | Actually all of this happened pretty late in development. At that point we were pushing really hard towards completion and we had a whole mess of characters that were way out of wack, balance wise. Of the things Dan suffers from, in my opinion, the under performing supers can be directly traced back to the that decision to shift them. I still stand by it conceptually, but I wish we could have done a better job giving him a more comfortable level 1. At that point we had so many over performing characters though. The general thought was the rest of the cast was going to get brought down a bit. It just never happened like I would have liked to see. | ||
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