Jump to content

Programmer's Playground: Difference between revisions

no edit summary
m (Bot: Automated text replacement (-Category:Special levels + ))
No edit summary
Line 3: Line 3:
The level had geometry built to represent all the different types of landscape seen across the game: different slope gradients, platform spacing for jump height and length and so on. The level was described as “a little ugly looking with just placeholder textures“ by [[Chris Sorrell]].<ref>{{Icon|Proboards}} {{cite web|url=http://sirdanielfortesque.proboards.com/post/12909|title=Another interview with Chris Sorrell|site=MediEvil Boards|published=June 24, 2013}}</ref>
The level had geometry built to represent all the different types of landscape seen across the game: different slope gradients, platform spacing for jump height and length and so on. The level was described as “a little ugly looking with just placeholder textures“ by [[Chris Sorrell]].<ref>{{Icon|Proboards}} {{cite web|url=http://sirdanielfortesque.proboards.com/post/12909|title=Another interview with Chris Sorrell|site=MediEvil Boards|published=June 24, 2013}}</ref>


While the level model, scripts and collisions are present on retail game disks, the level is unplayable without extensive hacking. However, it is playable in several prototype versions of the game.
While the level model, scripts and collisions are present on retail game disks, the level is unplayable without hacking. However, it is playable in several development versions of the game.


==Gallery==
==Gallery==
Line 9: Line 9:
==References==
==References==
{{Reflist}}
{{Reflist}}
 
==Navigation==
 
{{MediEvil levels}}
{{MediEvil levels}}
[[Category:Levels]]
[[Category:Levels]]
[[Category:Levels in MediEvil]]
[[Category:Special MediEvil levels]]