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Inside The Asylum (Morten version): Difference between revisions

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{{Cut content}}{{Infobox level
{{Cut content}}{{Infobox level
|name = Inside The Asylum
|name = Inside The Asylum
|image = MediEvil1998-ConceptArt-AsylumMorten.jpg
|caption = Concept art of the level by [[Jason Wilson]].
|number=17.{{Gameref|Rolling-Demo}}
|number=17.{{Gameref|Rolling-Demo}}
|music = [[IG4]]{{Gameref|ECTSPreAlpha}}{{Note|Although the level was replaced by [[MediEvil ECTS Pre-Alpha/Dan's Crypt|Dan's Crypt]] in the ''MediEvil ECTS Pre-Alpha'', the level's music still remains the cut Morten track.|name=ECTS}}
|music = [[IG4]]{{Gameref|ECTSPreAlpha}}{{Note|Although the level was replaced by [[MediEvil ECTS Pre-Alpha/Dan's Crypt|Dan's Crypt]] in the ''MediEvil ECTS Pre-Alpha'', the level's music still remains the cut Morten track.|name=ECTS}}
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Textures for the level appear in the ''[[MediEvil Rolling Demo]]''. Most of the environmental textures are from [[The Graveyard]] level, suggesting that the level was using it as a placeholder map. There are also textures for Morten, a [[Beetle]], a [[Big Rat]], a [[Monk's Foot]] and a [[Woodlouse]]. Although these models are not in the ''MediEvil Rolling Demo'', they can be found in the ''[[MediEvil ECTS Pre-Alpha]]''.
Textures for the level appear in the ''[[MediEvil Rolling Demo]]''. Most of the environmental textures are from [[The Graveyard]] level, suggesting that the level was using it as a placeholder map. There are also textures for Morten, a [[Beetle]], a [[Big Rat]], a [[Monk's Foot]] and a [[Woodlouse]]. Although these models are not in the ''MediEvil Rolling Demo'', they can be found in the ''[[MediEvil ECTS Pre-Alpha]]''.
==In the final game==
Both the full motion video that would play at the beginning of the level, as well as the music for the level, remain on the game disc. They remain unused and can only be accessed through the game's cheat menu.
==Notes==
==Notes==
{{Notelist}}
{{Notelist}}