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{{Infobox character | {{Infobox character | ||
| name = Severed Hands | | name = Severed Hands {{BookOfGallowmereCategory|Enemy}} | ||
|image = | |image = | ||
| | |appearances = {{Appearances | ||
|medievil2 = All levels <small>(excluding boss battles)</small>| | |medievil1998 = [[The Graveyard]], [[Return to the Graveyard]] | ||
|medievil2 = All levels <small>(excluding boss battles)</small> | |||
|resurrection = [[The Graveyard (MediEvil: Resurrection)|The Graveyard]], [[Cemetery Hill (MediEvil: Resurrection)|Cemetery Hill]], [[Return to the Graveyard (MediEvil: Resurrection)|Return to the Graveyard]], [[Gallowmere Plains]] | |||
}} | |||
|soul = {{NoSoul}} | |soul = {{NoSoul}} | ||
|aka = Shy Hands<ref>[https://www.youtube.com/watch?v=C_1EyYC0h_U| MediEvil's design history] by [https://www.youtube.com/channel/UC6j0XFmQWGezc_eCPct170Q Jay Gunn Story Art].</ref> | |aka = Shy Hands<ref>[https://www.youtube.com/watch?v=C_1EyYC0h_U| MediEvil's design history] by [https://www.youtube.com/channel/UC6j0XFmQWGezc_eCPct170Q Jay Gunn Story Art].</ref> | ||
}} | }} | ||
'''Severed Hands''' | '''Severed Hands''' were zombie hands that could be found frantically running around [[Gallowmere]] and [[London]] during the events of 1386 and 1886 respectively. | ||
==History== | ==History== | ||
==='' | Severed Hands manifested in 1386 during [[Zarok's return]]. They re-emerged 500 years later during [[the Autumn of Death]]. [[Sir Dan]] eventually learnt a new ability which allowed him to control them using his head. | ||
==Gameplay== | |||
===''MediEvil''== | |||
Smashing a severed hand with a [[Club]] or [[Hammer]] gives him 1 to 2[[G]]. | |||
==='' | ===''MediEvil 2''=== | ||
This time, they cannot be smashed by Sir Dan at all, but can be used for the [[Dan-hand]] ability instead. | |||
==Behind the scenes== | ==Behind the scenes== | ||
===Development=== | ===Development=== | ||
According to Tom Saunter, Severed Hands used to deal damage. He compared them to low level enemies, such as the Goombas from the ''Super Mario'' series. He attributes the removal of this to himself.<ref>{{Icon|Facebook}} {{cite web|quote=It's true. They were equivalent to goombas or other low level baddies that we simply don't get any more: the one hit kill types. They had basic AI to follow Sir Dan and would pop up rather too often which was a massive pain. And they leached health like nobody's business despite no actual attack power, so really it [removing them] was my duty to the players!|site=Facebook|url=https://www.facebook.com/groups/197220967019502/permalink/731906093550984/?comment_id=733706390037621|title=Tom Saunter}}</ref> | According to [[Tom Saunter]], who served as a QA tester on the original game, Severed Hands used to deal damage. He compared them to low level enemies, such as the Goombas from the ''Super Mario'' series. He attributes the removal of this to himself.<ref>{{Icon|Facebook}} {{cite web|quote=It's true. They were equivalent to goombas or other low level baddies that we simply don't get any more: the one hit kill types. They had basic AI to follow Sir Dan and would pop up rather too often which was a massive pain. And they leached health like nobody's business despite no actual attack power, so really it [removing them] was my duty to the players!|site=Facebook|url=https://www.facebook.com/groups/197220967019502/permalink/731906093550984/?comment_id=733706390037621|title=Tom Saunter}}</ref> | ||
==Related trophy== | ==Related trophy== | ||
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==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
==Navigation== | |||
{{MediEvil critters}} | |||
{{MediEvil 2 enemies}} | |||
{{MediEvil: Resurrection enemies}} | |||
[[Category:Critters]] | [[Category:Critters]] | ||
[[Category:Critters in MediEvil]] | [[Category:Critters in MediEvil]] | ||
[[Category:Critters in MediEvil 2]] | [[Category:Critters in MediEvil 2]] | ||
[[Category:Critters in MediEvil: Resurrection]] | [[Category:Critters in MediEvil: Resurrection]] |