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Pistol: Difference between revisions

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|name = Pistol
|name = Pistol
|image =  
|image =  
|icon =  
|icon = [[File:MediEvil2-PistolIcon.png|alt=Pistol]]
|type = Ranged
|type = Ranged weapon
|location = [[The Museum]]
|location = [[The Museum]]
|ammo = Standard bullets
|ammo = Standard bullets
|attacks = {{WeaponAttack|name=Main attack|12|6|0|0}}
|attacksSrc = {{ORref|Lalle}}
|capacity = 200
|capacity = 200
|ammoprice = 30[[G]] per 50 bullets}}The '''Pistol '''is a weapon from ''[[MediEvil 2]]''. It can be found in [[The Museum]] level.
|ammoprice = 30[[G]] per 50 bullets
==Description and usage==
|appearances = {{Icon|Med2}} ''[[MediEvil 2]]''
A 6-shooter pistol, re-loaded by Dan after 6 shots. Dan has a slight recoil animation after each shot.
}}The '''Pistol''' was a ranged weapon [[Sir Dan]] found in [[The Museum]].
 
==History==
Not long after being resurrected in 1886, Sir Dan stumbled upon a Pistol.
==Gameplay==
The Pistol is the first ranged weapon Sir Dan will find. In this sense, it is comparable to the [[Throwing Daggers]] from the first game. Dan has a slight recoil animation after each shot. A single shot deals the same amount of damage as a bolt fired from the [[Crossbow]], which is obtained after collecting three Chalices. Because the Crossbow's firing rate is faster, it essentially replaces the Pistol.
==Behind the scenes==
===Development===
According to the European version of the official website, the pistol is "A 6-shooter pistol, re-loaded by Dan after 6 shots."{{Siteref|MED2-EU-Site|uk/nonshocked/weapons/weapons3.htm|Weapons, page 3}} However, Dan doesn't ever seem to reload the pistol in the final game.
==In other languages==
{{Empty section|Languages}}
==References==
{{Reflist}}
==Navigation==
{{MediEvil 2 inventory}}
{{MediEvil 2 inventory}}
[[Category:Weapons]]
[[Category:Ranged weapons in MediEvil 2]]