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===Development=== | ===Development=== | ||
====''MediEvil''==== | ====''MediEvil''==== | ||
Sir Daniel Fortesque was originally conceptualised by [[Chris Sorrell]]; in ''MediEvil''<nowiki>'s</nowiki> initial concept proposal, he was an undead knight referred to as 'Dead Man Dan' | Sir Daniel Fortesque was originally conceptualised by [[Chris Sorrell]]; in ''MediEvil''<nowiki>'s</nowiki> initial concept proposal, he was an undead knight referred to as 'Dead Man Dan.'{{Magref|RetroGamer49}} While developing Dan's character, Sorrell was looking for a way to make him more unique. This eventually came in the form of an expanded backstory for Dan when script doctor [[Martin Pond]] suggested that he "could have been a pompous failure in life whose reincarnation was his one shot at redemption."{{Magref|RetroGamer49}} | ||
Sir Dan was designed by [[Jason Wilson]], ''MediEvil''<nowiki>'s</nowiki> lead artist. Initially, Dan was a bulky undead knight with a small skull. As the design evolved, Wilson decided that Dan should have no lower jaw and that his body should be smaller in size and his skull more abstract.{{Siteref|atomic-city|artwork/Medievil_gallery/medievil_danevolution_concept_design.htm|Dan's Evolution}} For the design of Dan's teeth, Wilson was inspired by one of the freaks from the horror film ''Basket Case 2''.{{TwitterRef|Wilson|1049642128496893954|October 9, 2018|quote=When searching for a look for Sir Daniel Fortesque I had recently watched the horror film “Basket Case 2.” I was impressed with this guy’s teeth!}} Dan was then brought to life in the game by the animations of [[Mitch Phillips]] as well as the full motion video sequences of [[Jason Riley]].<ref name="Dan's Evolution"/> | Sir Dan was designed by [[Jason Wilson]], ''MediEvil''<nowiki>'s</nowiki> lead artist. Initially, Dan was a bulky undead knight with a small skull. As the design evolved, Wilson decided that Dan should have no lower jaw and that his body should be smaller in size and his skull more abstract.{{Siteref|atomic-city|artwork/Medievil_gallery/medievil_danevolution_concept_design.htm|Dan's Evolution}} For the design of Dan's teeth, Wilson was inspired by one of the freaks from the horror film ''Basket Case 2''.{{TwitterRef|Wilson|1049642128496893954|October 9, 2018|quote=When searching for a look for Sir Daniel Fortesque I had recently watched the horror film “Basket Case 2.” I was impressed with this guy’s teeth!}} Dan was then brought to life in the game by the animations of [[Mitch Phillips]] as well as the full motion video sequences of [[Jason Riley]].<ref name="Dan's Evolution"/> | ||
In the Japanese version of ''MediEvil'', a [[helmet]] became part of Dan's design. This was added due to the insistence of the studio's Japanese partners who believed that Dan's skeletal appearance would make Japanese players see him as a bad spirit rather than a hero.{{Siteref|ProBoards|11338|MediEvil developers - Q&A;|December 25, 2012|author=Jason Wilson|quote=For Medievil there was a worry in Japan that Dan's skeletal head might be seen as a bad spirit and not a 'hero.' Japan is still quite a spiritual country and things we simply take at face value (no pun intended) can be interpreted in a very different way in different cultures - a skull being no exception. So for gameplay it was decided to hide Dan's face behind a mask!|id=0}} | In the Japanese version of ''MediEvil'', a [[helmet]] became part of Dan's design. This was added due to the insistence of the studio's Japanese partners who believed that Dan's skeletal appearance would make Japanese players see him as a bad spirit rather than as a hero.{{Siteref|ProBoards|11338|MediEvil developers - Q&A;|December 25, 2012|author=Jason Wilson|quote=For Medievil there was a worry in Japan that Dan's skeletal head might be seen as a bad spirit and not a 'hero.' Japan is still quite a spiritual country and things we simply take at face value (no pun intended) can be interpreted in a very different way in different cultures - a skull being no exception. So for gameplay it was decided to hide Dan's face behind a mask!|id=0}} | ||
===Portrayal=== | ===Portrayal=== | ||
[[File:MediEvil2019-JasonWilsonBucketTease.jpg|thumb|150px|Jason Wilson getting ready to reprise his role.]]Sir Dan has been portrayed by [[Jason Wilson]] in all ''MediEvil'' entries with the exception of ''MediEvil 2'',{{Siteref|ProBoards|11338|MediEvil developers - Q&A;|December 25, 2012|quote=Yeah the original and the PSP version was my voice. We tried getting actors to do it but we were never happy so I stepped in and did it - my finest hour! ... What a lot of people may not realise is that I wrote a script for what Dan actually says and then just read the lines through gritted teeth with a bucket over my head!|author=Jason Wilson|id=1}} where he was portrayed by [[Marc Silk]] instead.{{citation needed}} | [[File:MediEvil2019-JasonWilsonBucketTease.jpg|thumb|150px|Jason Wilson getting ready to reprise his role.]]Sir Dan has been portrayed by [[Jason Wilson]] in all ''MediEvil'' entries with the exception of ''MediEvil 2'',{{Siteref|ProBoards|11338|MediEvil developers - Q&A;|December 25, 2012|quote=Yeah the original and the PSP version was my voice. We tried getting actors to do it but we were never happy so I stepped in and did it - my finest hour! ... What a lot of people may not realise is that I wrote a script for what Dan actually says and then just read the lines through gritted teeth with a bucket over my head!|author=Jason Wilson|id=1}} where he was portrayed by [[Marc Silk]] instead.{{citation needed}} |