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Sir Daniel Fortesque was originally conceptualised by [[Chris Sorrell]]; in ''MediEvil''<nowiki>'s</nowiki> initial concept proposal, he was an undead knight referred to as 'Dead Man Dan.'{{Magref|RetroGamer49}} While developing Dan's character, Sorrell was looking for a way to make him more unique. This eventually came in the form of an expanded backstory for Dan when script doctor [[Martin Pond]] suggested that he "could have been a pompous failure in life whose reincarnation was his one shot at redemption."{{Magref|RetroGamer49}} | Sir Daniel Fortesque was originally conceptualised by [[Chris Sorrell]]; in ''MediEvil''<nowiki>'s</nowiki> initial concept proposal, he was an undead knight referred to as 'Dead Man Dan.'{{Magref|RetroGamer49}} While developing Dan's character, Sorrell was looking for a way to make him more unique. This eventually came in the form of an expanded backstory for Dan when script doctor [[Martin Pond]] suggested that he "could have been a pompous failure in life whose reincarnation was his one shot at redemption."{{Magref|RetroGamer49}} | ||
Sir Dan was designed by [[Jason Wilson]], ''MediEvil''<nowiki>'s</nowiki> lead artist. Initially, Dan was a bulky undead knight with a small skull. As the design evolved, Wilson decided that Dan should have no lower jaw and that his body should be smaller | Sir Dan was designed by [[Jason Wilson]], ''MediEvil''<nowiki>'s</nowiki> lead artist. Initially, Dan was a bulky undead knight with a small skull. As the design evolved, Wilson decided that Dan should have no lower jaw and that his body should be smaller and his skull more abstract.{{Siteref|atomic-city|artwork/Medievil_gallery/medievil_danevolution_concept_design.htm|Dan's Evolution}} For the design of Dan's teeth, Wilson was inspired by one of the freaks from the horror film ''[[wikipedia:Basket Case 2|Basket Case 2]]''.{{TwitterRef|Wilson|1049642128496893954|October 9, 2018|quote=When searching for a look for Sir Daniel Fortesque I had recently watched the horror film “Basket Case 2.” I was impressed with this guy’s teeth!}} Dan was then brought to life in the game by the animations of [[Mitch Phillips]] as well as the full motion video sequences of [[Jason Riley]].<ref name="Dan's Evolution"/> | ||
<center> | <center> | ||
<gallery caption="Dan's evolution"> | <gallery caption="Dan's evolution"> | ||
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In the Japanese version of ''MediEvil'', a [[helmet]] became part of Dan's design. This was added due to the insistence of the studio's Japanese partners who believed that Dan's skeletal appearance would make Japanese players see him as a bad spirit rather than as a hero.{{Siteref|ProBoards|11338|MediEvil developers - Q&A;|December 25, 2012|author=Jason Wilson|quote=For Medievil there was a worry in Japan that Dan's skeletal head might be seen as a bad spirit and not a 'hero.' Japan is still quite a spiritual country and things we simply take at face value (no pun intended) can be interpreted in a very different way in different cultures - a skull being no exception. So for gameplay it was decided to hide Dan's face behind a mask!|id=0}} | In the Japanese version of ''MediEvil'', a [[helmet]] became part of Dan's design. This was added due to the insistence of the studio's Japanese partners who believed that Dan's skeletal appearance would make Japanese players see him as a bad spirit rather than as a hero.{{Siteref|ProBoards|11338|MediEvil developers - Q&A;|December 25, 2012|author=Jason Wilson|quote=For Medievil there was a worry in Japan that Dan's skeletal head might be seen as a bad spirit and not a 'hero.' Japan is still quite a spiritual country and things we simply take at face value (no pun intended) can be interpreted in a very different way in different cultures - a skull being no exception. So for gameplay it was decided to hide Dan's face behind a mask!|id=0}} | ||
====''MediEvil 2''==== | ====''MediEvil 2''==== | ||
{{Empty section}} | {{Empty section}} |