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MediEvil 2: Difference between revisions

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==Development==
==Development==
After the success of the first ''[[MediEvil (1998)|MediEvil]]'', Sony Computer Entertainment commissioned SCEE Cambridge to develop a sequel that would be released before the end of the PlayStation's lifespan. Work on the game began as early as October 1998.<ref>{{Cite web|url=https://web.archive.org/web/20000526021525/http://www.dailyradar.com/features/game_feature_page_280_1.html|published=January 2000|site=Daily Radar|title=Feature - MediEvil II Interview|retrieved=July 17, 2021}}</ref> [[Chris Sorrell]], who previously served as the director of the first game, chose to focus on developing a [[cambridge:Primal:Primal|new title for the PlayStation 2]] instead, so the project was handed over to [[James Shepherd]]. Sorrell had a few meetings with Shepherd where he passed on some of his ideas for the game, such as setting the game in the Victorian era and using [[Sir Henry Fortesque]], a more recently deceased descendant of Sir Dan's, as the game's protagonist. Shepherd used some of Sorrell's ideas while replacing others with his own.{{Siteref|MediEvil-Boards|13209|MediEvil developers - Q&A;|July 23, 2013}}  
After the success of the first ''[[MediEvil (1998)|MediEvil]]'', Sony Computer Entertainment commissioned SCEE Cambridge to develop a sequel that would be released before the end of the PlayStation's lifespan. Work on the game began as early as October 1998.<ref>{{Cite web|url=https://web.archive.org/web/20000526021525/http://www.dailyradar.com/features/game_feature_page_280_1.html|published=January 2000|site=Daily Radar|title=Feature - MediEvil II Interview|retrieved=July 17, 2021}}</ref> [[Chris Sorrell]], who previously served as the director of the first game, chose to focus on developing a [[primal:Primal|new title for the PlayStation 2]] instead, so the project was handed over to [[James Shepherd]]. Sorrell had a few meetings with Shepherd where he passed on some of his ideas for the game, such as setting the game in the Victorian era and using [[Sir Henry Fortesque]], a more recently deceased descendant of Sir Dan's, as the game's protagonist. Shepherd used some of Sorrell's ideas while replacing others with his own.{{Siteref|MediEvil-Boards|13209|MediEvil developers - Q&A;|July 23, 2013}}  


According to [[Jason Wilson]], the game's lead artist, an early draft of the game's plot had previous antagonist [[Zarok]] being held prisoner in the [[Tower of London]]. Sir Daniel Fortesque's objective would have been to free him. The two of them would have had to work together in an uneasy alliance against an evil cult who would be using Zarok's spell book to resurrect the dead.{{Siteref|MediEvil-Boards|13694|MediEvil developers - Q&A;|November 3, 2013}}
According to [[Jason Wilson]], the game's lead artist, an early draft of the game's plot had previous antagonist [[Zarok]] being held prisoner in the [[Tower of London]]. Sir Daniel Fortesque's objective would have been to free him. The two of them would have had to work together in an uneasy alliance against an evil cult who would be using Zarok's spell book to resurrect the dead.{{Siteref|MediEvil-Boards|13694|MediEvil developers - Q&A;|November 3, 2013}}