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Mecha Imps: Difference between revisions

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====Animations====
====Animations====
The body of the Mecha Imps has two animations. The head doesn't have any animations and turns using code instead.
The body of the Mecha Imps has two animations. The head doesn't have any animations and turns using code instead.
<gallery>
<gallery mode="slideshow">
MediEvil1998-MechaImpBody-WalkAnim.gif|Walk animation.
MediEvil1998-MechaImpBody-WalkAnim.gif|Walk animation.
MediEvil1998-MechaImpBody-DeathAnim.gif|Death animation.
MediEvil1998-MechaImpBody-DeathAnim.gif|Death animation.
</gallery>
</gallery>
====Official Strategy Guide entry====
====Official Strategy Guide entry====
These mechanized contraptions are a bit menacing at first. Their heads shoot balls of fire at you and, if you get caught between their legs, you're sure to lose some precious life energy. The trick to felling these "Goliaths" is to dash underneath them (between their legs) right away and first shoot out the head with a projectile weapon, then go for the puny little Imp who's revealed operating the controls in its back. Eight or nine hits on each will bring them down with a bang.{{Bookref|MED-Prima}}
These mechanized contraptions are a bit menacing at first. Their heads shoot balls of fire at you and, if you get caught between their legs, you're sure to lose some precious life energy. The trick to felling these "Goliaths" is to dash underneath them (between their legs) right away and first shoot out the head with a projectile weapon, then go for the puny little Imp who's revealed operating the controls in its back. Eight or nine hits on each will bring them down with a bang.{{Bookref|MED-Prima}}