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Imps are generally not difficult enemies to dispatch. A few swings from one of Dan's swords or a blunt weapon like the [[Club]] or [[Hammer]] should finish them off fairly quickly. One only needs to be careful around their thieving variant who can carry Dan's weapon away and sell it off to a [[Merchant Gargoyle]]. One should also avoid using ranged weapons against the Imps in The Entrance Hall as they are magically shielded against projectiles. | Imps are generally not difficult enemies to dispatch. A few swings from one of Dan's swords or a blunt weapon like the [[Club]] or [[Hammer]] should finish them off fairly quickly. One only needs to be careful around their thieving variant who can carry Dan's weapon away and sell it off to a [[Merchant Gargoyle]]. One should also avoid using ranged weapons against the Imps in The Entrance Hall as they are magically shielded against projectiles. | ||
==Behind the scenes== | ==Behind the scenes== | ||
===Development=== | |||
====''MediEvil: Resurrection''==== | |||
[[File:MediEvilResurrection0.26-GallowmerePlains-Imps.png|right|200px|thumb|Imps in Gallowmere Plains.]] In build 0.23 of the game, [[Imps]] were scattered throughout the main area of the [[Gallowmere Plains]] level instead of [[sheep]]. This was changed to how it is in the final game by build 0.63. | |||
===In real life=== | ===In real life=== | ||
An {{W|imp}} is a being similar to a fairy or demon, frequently described in folklore and superstition. | An {{W|imp}} is a being similar to a fairy or demon, frequently described in folklore and superstition. |