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MediEvil Rolling Demo: Difference between revisions

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{{Main|Magic Bones}}
{{Main|Magic Bones}}
[[File:MediEvilRollingDemo-EnergyBone.PNG|50px|right]] Dan's energy is represented by glowing green bones known as '''Magic Bones'''. These were replaced by [[Energy Vials]] and [[Fountains of Rejuvenation]] in the final game, while the '''Energy Counter''', which keeps track of the bones, was replaced by the [[Life Bar]].
[[File:MediEvilRollingDemo-EnergyBone.PNG|50px|right]] Dan's energy is represented by glowing green bones known as '''Magic Bones'''. These were replaced by [[Energy Vials]] and [[Fountains of Rejuvenation]] in the final game, while the '''Energy Counter''', which keeps track of the bones, was replaced by the [[Life Bar]].
At the beginning of the game, Dan will have three Magic Bones. More Magic Bones can be found in the environment or dropped by enemies, especially the final enemy in a wave of enemies.
Losing all Magic Bones will cause Dan to lose a Life. A single Magic Bone is lost when Dan sustains damage from an enemy attack. If Dan suffers a fatal event, such as falling or drowning, then he will lose a Life and his bones will be reset to three.
The Energy Counter will display the first three bones individually. After Dan collects a fourth bone, the bones are stacked and a number will show the current amount. Dan can carry a large number of Magic Bones, but the Counter will not update beyond the first nine, much like the Life Counter.


====Lives====
====Lives====