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Saved game data: Difference between revisions

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This page documents ''[[MediEvil]]'' '''saved game data''' formats.
This page documents ''[[MediEvil]]'' '''saved game data''' formats.
==''MediEvil'' (1998 original)==
==''MediEvil'' (1998 original)==
A PlayStation Memory Card data block consists of 64 frames. Each frame is 128 bytes long.
A PlayStation Memory Card data block consists of 64 frames. Each frame is 128 bytes long.<ref>{{Cite web|url=https://www.psdevwiki.com/ps3/PS1_Savedata#Memory_card_PS1_(original)|site=PS3 Developer wiki|title=PS1 Savedata|retrieved=November 22, 2024}}</ref>
===Frame 0===
===Frame 0===
This frame is the header for a block of PS1 saved data.
This frame is the header for a block of PS1 saved data.
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===Frames 35 to 63===
===Frames 35 to 63===
These are unused.
These are unused.
 
==References==
{{Reflist}}
==Navigation==
==Navigation==
{{Empty section|Navigation}}
{{Empty section|Navigation}}
[[Category:Files in MediEvil]]
[[Category:Files in MediEvil]]