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Level looping: Difference between revisions

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'''Level looping''' is a glitch widely used by speedrunners of the original ''[[MediEvil (1998)|MediEvil]]''. There are multiple uses of level looping in the game. Some are used to skip to the exit of the level. Others are used to skip an enemy encounter or an area of the level which is should be completed to progress.
'''Level looping''' is a [[MediEvil/Glitches|glitch]] widely used by [[Speedrunning|speedrunners]] of the original ''[[MediEvil (1998)|MediEvil]]''. There are multiple uses of level looping in the game. Some are used to skip to the exit of the level. Others are used to skip an enemy encounter or an area of the level which should be completed to progress.
 
==How it works==
Using the inventory glitch, it is possible to get out of bounds and essentially "fall" to a different location in the level. If you stand on an edge and use the inventory glitch, you are able to jump off the edge and out of bounds, into the darkness. As the inventory is open, you are able to skip the death triggers, which would kill you in normal play.
Using the inventory glitch, it is possible to get out of bounds and essentially "fall" to a different location in the level. If you stand on an edge and use the inventory glitch, you are able to jump off the edge and out of bounds, into the darkness. As the inventory is open, you are able to skip the death triggers, which would kill you in normal play.


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*[[The Time Device]]
*[[The Time Device]]


Failing some level loops can result into Dan being stuck out of bounds, requiring the player to reset the level. Such loops are the one in '''Enchanted Earth''', '''Haunted Ruins''', and '''Ghost Ship'''.
Failing some level loops can result in [[Sir Daniel Fortesque|Dan]] being stuck out of bounds, requiring the player to reset the level. Such loops are the one in The Enchanted Earth, The Haunted Ruins, and The Ghost Ship.


If you stop moving or release the directional buttons or analog stick while falling, Dan will die.
If you stop moving or release the directional buttons or analog stick while falling, Dan will die.
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* You can switch from analog stick to directional buttons while dashing. After a dash, you have about 1 second of time to release the analog stick and press the directional buttons without dying.
* You can switch from analog stick to directional buttons while dashing. After a dash, you have about 1 second of time to release the analog stick and press the directional buttons without dying.


==Level Loops in Details==
==Specific loops==


In this section, you will find the details to perform the known level loops and half loops.
In this section, you will find the details on how to perform known level loops and half loops.


===[[The Enchanted Earth]]===
===The Enchanted Earth===
The Enchanted Earth loop is a fairly difficult loop in MediEvil (1998). It requires practice and getting-used-to to perform it consistently.
The Enchanted Earth loop is a fairly difficult loop. It requires practice and getting used to to perform it consistently.


To perform this loop, you must reach the second platform on the trees that lead to the [[Dragon Birds|dragon bird]].
To perform this loop, you must reach the second platform on the trees that lead to the [[Dragon Birds|dragon bird]].
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# Switch direction to Right ({{B|R}}). If done properly, you should land exactly 11 seconds after dropping from the platform.
# Switch direction to Right ({{B|R}}). If done properly, you should land exactly 11 seconds after dropping from the platform.


===[[The Crystal Caves]]===
===The Crystal Caves===
{{#ev:youtube|https://youtu.be/Um8xRTL_OV4?si=T704iJ5N2n54QaCX|dimensions=260|alignment=right|||start=742&end=767}}
{{#ev:youtube|https://youtu.be/Um8xRTL_OV4?si=T704iJ5N2n54QaCX|dimensions=260|alignment=right|||start=742&end=767}}


The level loop in The Crystal Caves can be performed in two ways and can be a half loop. The perfect positioning for the half loop is currently unknown but the method described below often can result into a half loop.
The level loop in The Crystal Caves can be performed in two ways and can be a half loop. The perfect positioning for the half loop is currently unknown but the method described below can often freresult into a half loop.


# From the start of the level, walk to the top right and perform the inventory glitch to fall into the water below, running.
# From the start of the level, walk to the top right and perform the inventory glitch to fall into the water below, running.
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To be more precise with the directions, right after the first dash Up, you can switch from the analog stick to the directional buttons without dying if you are fast enough.
To be more precise with the directions, right after the first dash Up, you can switch from the analog stick to the directional buttons without dying if you are fast enough.


===[[The Ghost Ship]]===
===The Ghost Ship===
{{#ev:youtube|https://www.youtube.com/watch?v=8VeDA8wiTjk|dimensions=260|alignment=right}}
{{#ev:youtube|https://www.youtube.com/watch?v=8VeDA8wiTjk|dimensions=260|alignment=right}}


The level loop in The Ghost Ship is the only loop that does not require the inventory glitch. The reason for this exception is that the invisible death plane that normally is in a level outside of the map bounds, extends only briefly past the ship's sides. Jumping outside of the ship in a specific allows you to get past this plane and safely avoid the death plane.
The level loop in The Ghost Ship is the only loop that does not require the inventory glitch. The reason for this exception is that the invisible death plane that normally is in a level outside of the map bounds, extends only briefly past the ship's sides. Jumping outside of the ship in a specific way allows you to get past this plane and safely avoid the death plane.


Follow the instructions below to perform the loop:
Follow the instructions below to perform the loop:
# At the start of the level, run past the few [[Pirate Crew|pirate crew members]] and over the railing. Aim for the second hatch from the top row.
# At the start of the level, run past the few [[Pirate Crew|pirate crew members]] and over the railing. Aim for the second hatch from the top row.
# Jump over the railing again, outside of the ship and immediately hold Right and Down ({{B|R}} + {{B|D}}).
# Jump over the railing again, outside of the ship and immediately hold Right and Down ({{B|R}} + {{B|D}}).
# Dan will start falling and spinning. Holding the [[Club|club]], pay attention its tip until it is perpendicular to the bottom of your screen.
# Dan will start falling and spinning. Holding the [[Club|club]], pay attention to its tip until it is perpendicular to the bottom of your screen.
# When the club is aligned, switch direction and hold Right ({{B|R}}).
# When the club is aligned, switch direction and hold Right ({{B|R}}).
# If done correctly, you should land where the [[Ghost Ship Captain]] would normally be, and from there touch the bowsprit, where the invisible level exit is.
# If done correctly, you should land where the [[Ghost Ship Captain]] would normally be, and from there touch the bowsprit, where the invisible level exit is.