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Knockback Dash: Difference between revisions

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The '''Knockback Dash''', also known as the '''KBD''', is a glitch in the original ''[[MediEvil (1998)|MediEvil]]''. The [[club]]'s power-up attack (pressing {{B|S}} with button layout 1) can be used on walls and certain objects to push [[Sir Daniel Fortesque|Dan]] back. That, in conjunction with turning while jumping, [[Daring Dash|dashing]], and running, can increase Dan's speed much higher than normal.
The '''Knockback Dash''', also known as the '''KBD''', is a glitch in the original ''[[MediEvil (1998)|MediEvil]]''.  
==How it works==
The [[club]]'s power-up attack (pressing {{B|S}} with button layout 1) can be used on walls and certain objects to push [[Sir Daniel Fortesque|Dan]] back. That, in conjunction with turning while jumping, [[Daring Dash|dashing]], and running, can increase Dan's speed much higher than normal.


Performing the glitch requires high precision, therefore it is considered an advanced technique by [[Speedrunning|speedrunnners]] and not recommended for beginners.
Performing the glitch requires high precision, therefore it is considered an advanced technique by [[Speedrunning|speedrunnners]] and not recommended for beginners.
 
==How it is used==
This glitch is mainly used to reach locations that would normally be unreachable, such as the gap in the [[Dragon Gate]] to perform the [[Dragon Gate Skip]], or the Asylum Room 1 Skip.
This glitch is mainly used to reach locations that would normally be unreachable, such as the gap in the [[Dragon Gate]] to perform the [[Dragon Gate Skip]], or the Asylum Room 1 Skip.
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