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Level looping: Difference between revisions

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{{#ev:youtube|https://youtu.be/Um8xRTL_OV4?si=4HYrXlTEYVZxRFx_|dimensions=260|alignment=right|||start=1158&end=1187}}
{{#ev:youtube|https://youtu.be/Um8xRTL_OV4?si=4HYrXlTEYVZxRFx_|dimensions=260|alignment=right|||start=1158&end=1187}}


This is the easiest of all the useful loops in the original ''MediEvil''. If you are practicing loops, this is the one you want to use for this purpose. It can be performed at the very start of the level to reach directly the exit, and it has very clear clues for directions and timing.
This is the easiest of all the useful loops in the original ''MediEvil''. If you are practicing loops, this is the one you want to use for this purpose. It can be performed at the very start of the level to reach the exit directly, and it has very clear clues for directions and timing.


# As you gain control of Dan at the start of the level, side step to the right ({{B|R1}} + {{B|R}}) and reach the edge of the bridge.
# As you gain control of Dan at the start of the level, side step to the Right ({{B|R1}} + {{B|R}}) and reach the edge of the bridge.
# Perform the inventory glitch and fall, running.
# Perform the inventory glitch and fall, running.
# Close the inventory when you see the bridge "stuttering". Notice that this stutter only happens if you perform the glitch for the first time in the level.
# Close the inventory when you see the bridge "stuttering". Notice that this stutter only happens if you perform the glitch for the first time in the level.
# Using the analog stick, go towards Up-Right ({{B|U}} + {{B|R}}), following the bridge. It will disappear and the rails and gate will start flashing on screen.
# Using the analog stick, go towards Up-Right ({{B|U}} + {{B|R}}), following the bridge. It will disappear and the rails and gate will start flashing on the screen.
# When you see the exit gate and the rails, using the analog stick, move Dan so that the rails are perpendicular to the bottom of the screen.
# When you see the exit gate and the rails, using the analog stick, move Dan so that the rails are perpendicular to the bottom of the screen.
# Once the rails are perpendicular, hold the direction you have until the screen fades to black, generally Down ({{B|D}}).
# Once the rails are perpendicular, hold the direction you have until the screen fades to black, generally Down ({{B|D}}).