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{{Infobox enemy | {{Trail|Octomators}}{{Infobox enemy | ||
|name = Octo-Ram | |name = Octo-Ram | ||
|image = | |image =MediEvil2-OctomatedRam-Screenshot.png | ||
|aka = Octomated Ram | |||
|soul = {{NoSoul}} | |soul = {{NoSoul}} | ||
|medievil2 = [[The Sewers]]}}'''Octo-Rams''' | |attacksSrc = {{ORref|Lalle}} | ||
|attacks = {{EnemyAttack|12|12|12|12}} | |||
|receiveSrc = {{ORref|Lalle}} | |||
|receive = {{DamageReceived|16|16|16|16}} | |||
|immunities = Chicken drumsticks | |||
|appearances = {{Appearances | |||
|medievil2 = | |||
*[[The Sewers]]}}}}'''Octo-Rams''', or '''Octomated Rams''', were the result of [[Sewer Rams]] being possessed by [[Octomators]]. | |||
==Gameplay== | |||
===Overview=== | |||
Octo-Rams are Sewer Rams controlled by Octomators. Defeating them results in the Octomator separating from the Ram, looking for another subject to control. [[Sir Daniel Fortesque|Sir Dan]] should quickly chase down the Octomator to prevent it from possessing another Ram or a [[Mullock]].{{Gameref|MED2}} | |||
===Weapon damage table=== | |||
{{MediEvil2EnemyDamageTable|16|16|16|16}} | |||
==Behind the scenes== | |||
===Development=== | |||
Concept art and renders found on a press CD indicate that Octo-Rams were going to look quite different, with the Ram's head turning green and Octomator tentacles poking out of its mouth. The final design keeps the Octo-Rams largely unchanged with an Octomator simply stuck to the front of their head. This design change may have been done due to being more memory efficient or simply because the difference between an Octo-Ram and regular Sewer Ram were not great enough. | |||
==References== | |||
{{Reflist}} | |||
{{clr}} | |||
==Navigation== | |||
{{MediEvil 2 enemies}} | |||
[[Category:Enemies]] | [[Category:Enemies]] | ||
[[Category:Enemies in MediEvil 2]] | [[Category:Enemies in MediEvil 2]] |