Jump to content

MediEvil Rolling Demo: Difference between revisions

Line 339: Line 339:
===Weapons===
===Weapons===
Similarly to how it works in ''Ghosts 'n Goblins'', Dan can only carry a single weapon at a time. New weapons can be obtained from [[#Chests|chests]] or found on their own in the levels. Each weapon can be powered-up using the [[#Potions|Weapon Power-up Potion]]. Weapons can also be stolen by [[Imps]], in which case Dan will tear off his own arm to defend himself. Unlike in the final game, ranged weapons are unlimited and cannot be used up. There are 13 weapons in total:
Similarly to how it works in ''Ghosts 'n Goblins'', Dan can only carry a single weapon at a time. New weapons can be obtained from [[#Chests|chests]] or found on their own in the levels. Each weapon can be powered-up using the [[#Potions|Weapon Power-up Potion]]. Weapons can also be stolen by [[Imps]], in which case Dan will tear off his own arm to defend himself. Unlike in the final game, ranged weapons are unlimited and cannot be used up. There are 13 weapons in total:
*[[Small Sword]]
{| class="wikitable" style="text-align: center"
*[[Big Sword]]
! rowspan="2" | Weapon
*[[Magic Sword]]
! colspan="4" | [[Damage]]
*[[Dagger]]
|-
*[[Axe]]
!Sharpness
*[[Club]]
!Weight
*[[Crossbow]]
!Fire
*[[Chick Drumstick]]
!Magic
*[[Own arm]]
|-
*[[Lightning]]
|[[Small Sword]]
*[[Longbow]]
|2
*[[Spear]]
|2
*[[Trident]]
|0
|0
|-
|[[Big Sword]]
|4
|4
|0
|0
|-
|[[Magic Sword]]
|5
|4
|0
|8
|-
|[[Dagger]]{{ref|a|a}}
|4
|0
|0
|0
|-
|[[Axe]]{{ref|b|b}}
|4
|8
|0
|0
|-
|[[Club]]{{ref|c|c}}
|0
|16{{ref|d|d}}
|0
|0
|-
|[[Crossbow]]
|8
|2
|0
|0
|-
|[[Chick Drumstick]]{{ref|b|b}}
|0
|0
|0
|0
|-
|[[Own arm]]
|0
|3
|0
|0
|-
|[[Lightning]]{{ref|e|e}}
|0
|0
|0
|2
|-
|[[Longbow]]{{ref|f|f}}
|2
|2
|8
|0
|-
|[[Spear]]{{ref|c|c}}
|8
|8
|0
|0
|-
|[[Trident]]{{ref|g|g}}
|N/A
|N/A
|N/A
|N/A
|}
<small>{{note|a|a}} While powered up, a blue body shield aura forms around Dan that protects him from being hurt.<br>{{note|b|b}} While powered up, a red body shield aura forms around Dan that protects him from being hurt, but also hurts enemies.<br>{{note|c|c}} Releases a shockwave while powered up that deals 2 points of weight damage.<br>{{note|d|d}} Indirect hits only deal 2 points of weight damage.<br>{{note|e|e}} No discernible change while powered up.<br>{{note|f|f}} Inflicts a burn effect which deals 4 points of fire damage six times. When powered up, it releases a fire blast that deals 2 points of fire damage as well.<br>{{note|g|g}} Crashes the game when equipped. If worked around, has no hit detection anyway.</small>


==Cheats==
==Cheats==