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===Shields=== | |||
Much like in the final game, there are three types of '''[[shield]]s''': Copper, Silver and Gold. Unlike in the final game, all three types share the same model, which is like the Silver Shield in retail. There is also no HUD indicator of a shield's health in the ''MediEvil Rolling Demo''. | |||
<gallery> | |||
MediEvilRollingDemo-CopperShield.png|'''Copper Shield''' - Takes 2 hits before breaking. | |||
MediEvilRollingDemo-SilverShield.png|'''Silver Shield''' - Takes 4 hits before breaking. | |||
MediEvilRollingDemo-GoldShield.png|'''Gold Shield''' - Takes 8 hits before breaking. | |||
</gallery> | |||
===Weapons=== | ===Weapons=== | ||
Similarly to how it works in ''Ghosts 'n Goblins'', Dan can only carry a single weapon at a time. New weapons can be obtained from [[#Chests|chests]] or found on their own in the levels. Each weapon can be powered-up using the [[#Potions|Weapon Power-up Potion]]. Weapons can also be stolen by [[Imps]], in which case Dan will tear off his own arm to defend himself. Unlike in the final game, ranged weapons are unlimited and cannot be used up. There are 13 weapons in total: | Similarly to how it works in ''Ghosts 'n Goblins'', Dan can only carry a single weapon at a time. New weapons can be obtained from [[#Chests|chests]] or found on their own in the levels. Each weapon can be powered-up using the [[#Potions|Weapon Power-up Potion]]. Weapons can also be stolen by [[Imps]], in which case Dan will tear off his own arm to defend himself. Unlike in the final game, ranged weapons are unlimited and cannot be used up. There are 13 weapons in total: |